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NPC Generator

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Advanced [show]


Godfrey Middleton, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His chestnut hair is drawn into a tight pony tail with a dagger scrunchie. His eyes are gray.

Personality: He hates illithids. He views them as having robbed his home of its proper glory. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born in a small forest village. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Godfrey took refuge in the ruined castle and found the beat up club and armor he uses now. Days after completing his studies, news broke out that his hometown was attacked by illithids. Godfrey was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.

Motivation: Revenge; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Insane. Bonds: Enemies, Religious, Nature. Occupation: Performer

Voice: Uses sign language

Attributes [hide]

Godfrey Middleton, Male Human Rogue 5
Medium (5'5") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 17 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 11 (+0)15 (+2) 15 (+2)14 (+2)
Skills Deception +5, History +5
Senses Passive Perception 12
Languages Common, Celestial, Auran
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3

Possessions: 30000 cp.


Social Check DCs


Theobald Cotton, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'6". He wears a black vest with golden trim over his white shirt. His green leather gloves and pants are well-kept, and his black boots flare out at the collars. His long red hair reaches down to his waist. His face is scarred and worn.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He has all his life been fascinated with dancing.

History: A powerful slaver made him what he is. His father had invested heavily in several trade routes and wanted him to inherit them. He has built up a small fortune and can afford his own way.

Motivation: He is greedy; and money/treasure

Ideals: Joker, Artistic. Flaws: Ugly. Bonds: Mentor, Rich. Occupation: Bounty Hunter

Voice: Soft and mumbly

Attributes [hide]

Theobald Cotton, Male Human Paladin 9
Medium (6'6") Human, Neutral Good (CR 9)
Armor Class 11
Hit Points 64 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)17 (+3) 13 (+1)13 (+1)
Skills Acrobatics +4, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Giant, Terran, Sylvan
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 1800 gp. White opal (500 gp). Jet (50 gp). Alexandrite (400 gp). Deep green spinel (50 gp). Violet garnet (400 gp). Blue sapphire (500 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Trym Carlisle, Male Human [Permalink]

Personal [hide]

Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. His black hair is greasy and uncared for. His eyes are likewise amber. His teeth are yellowed and unaligned.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is obsessed with a lost civilization.

History: Trym lived on a farm with his father, near the main road leading to a nearby town. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Find a way to reverse the transformation of his sister; and marry his sister to traveling adventurers

Flaws: Ugly, Cynical. Bonds: Adventurer, Family, Military. Occupation: Detective

Voice: Old thin voice

Attributes [hide]

Trym Carlisle, Male Human Adept 4
Medium (5'2") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 16 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 13 (+1)11 (+0) 16 (+3)14 (+2)
Skills Arcana +2, Medicine +5
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13320000

Possessions: Fire opal (700 gp). Black pearl (900 gp). 1 Minor magic item.


Social Check DCs


Shane Hadleigh, Male Human [Permalink]

Personal [hide]

Description: 5'2" and lanky with angular features, he is an attractive figure. He is constantly adorned with expensive silk clothing, often dyed in bright pastel and grey, and wears rings and necklaces with large, colorful gems. His black hair is slicked back into a classic pompadour. His eyes are blue and he is always smoking a pipe.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is a great chef.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Shane took refuge in the large cave and found the beat up shield and armor he uses now. He was granted divine powers by his dying sister.

Motivation: To clean up the streets; and he has money and likes to spend it

Ideals: Gifted. Flaws: Antagonistic. Bonds: Rich, Attractive, Guardian, Nature. Occupation: Apothecary

Voice: French accent

Attributes [hide]

Shane Hadleigh, Male Human Aristocrat 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 13 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 10 (+0)8 (-1) 10 (+0)11 (+0)
Skills Insight +2, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1500 sp.


Social Check DCs


Bertram Sutherland, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears suspenders and violet workpants. His shirt is black, and he wears a heavy violet leather apron most of the time. His black hair is lengthy and is close to two feet long. His eyes are blue and he is always smoking a pipe.

Personality: Confrontational and typically high on some drug or another. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He got into the Jeweler business at a young age. He was taken from his home at a very young age. He struck the Jeweler job and began his own company from there.

Motivation: He'd like to take his coworkers down a peg; and several ex partners dislike his way of doing things and want revenge

Ideals: Logical. Flaws: Addict. Bonds: Job, Slave, Enemies. Occupation: Jeweler

Voice: Irish accent

Attributes [hide]

Bertram Sutherland, Male Human Druid 5
Medium (5'11") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 31 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 10 (+0)12 (+1) 12 (+1)8 (-1)
Skills Acrobatics +4, Investigation +4
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532

Possessions: Tiger eye turquoise (11 gp). Malachite (11 gp). Moss agate (11 gp). Chrysoprase (60 gp).


Social Check DCs

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