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NPC Generator

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Advanced [show]


John Hallewell, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he is renowned for his bright green suits and hats. His auburn hair is heavily combed to the right. He has a dull look in his amber eyes.

Personality: He is a hateful person. He taunts others and blames them for his problems. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, John is combative with any and all who dare try his patience in the slightest.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He moved from fad to fad and when he turned 15 he discovered music. He is untrained/undisciplined, which makes him dangerous.

Motivation: To find somewhere to settle down; and he is not mentally stable, and does not behave rationally

Ideals: Justice, Artistic. Flaws: Antagonistic, Insane, Mundane. Bonds: Attractive. Occupation: Bricklayer

Voice: Sensual and smooth

Attributes [hide]

John Hallewell, Male Human Expert 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 8 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 9 (-1)11 (+0) 14 (+2)14 (+2)
Skills Athletics +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1500 sp.


Social Check DCs


Kyle Hayes, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and likes to wear ponchos typically of a light white in addition to tight pants. His hair is white, silky, and of moderate length. He has a dull look in his brown eyes.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.

History: Kyle was born in the south. At a young age he loved to build and create. His father was a soldier and died while he was still young. Kyle was left his father's suit of armor and trained in its use and care. He now spends his time doing works of charity.

Motivation: A deep hatred of dire rats; and many dire rats want him driven away

Ideals: Athletic, Philantrophist, Persistence. Bonds: Attractive, Enemies, Military. Occupation: Performer

Voice: Laughs frequently while speaking

Attributes [hide]

Kyle Hayes, Male Human Cleric 6
Medium (6'5") Human, Neutral Good (CR 6)
Armor Class 13
Hit Points 37 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 11 (+0)8 (-1) 13 (+1)16 (+3)
Skills Deception +6, Performance +6
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day125332

Possessions: 4000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Heward Darby, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man is generally well dressed albeit a few years behind the times, and a wedding ring on his right hand. His white hair is drawn into a tight pony tail with a card scrunchie. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Heward was born with his mother's beautiful face. From his teen years he was always beautiful and desirable, so people have always doted on him. He got away from his former life and has fallen to alcoholism.

Motivation: He desires power and/or immortality; and a need for knowledge about a nearby landmark

Flaws: Addict, Shy. Bonds: Attractive, In love, Adventurer. Occupation: Sculptor

Voice: Loud with bravado

Attributes [hide]

Heward Darby, Male Human Adept 5
Medium (6'6") Human, Neutral Good (CR 5)
Armor Class 7
Hit Points 10 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)4 (-3) 9 (-1)11 (+0) 12 (+1)19 (+4)
Skills Arcana +3, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +0 / 2d4-3, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12321

Possessions: 800 gp.


Social Check DCs


Arnold Mitchell, Male Human [Permalink]

Personal [hide]

Description: He is typically in his Farmer uniform. He carries with him a set of bows, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. His tied-back hair is silver. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Always inclined to offer people food he seems plenty friendly. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He got into the Farmer business at a young age. He worked as a nervous Farmer and found it very stressful. He then took over the family business and is one of the better Farmer for hire.

Motivation: He is unsatisfied with his job; and to be a courier again

Ideals: Fighting, Philantrophist, Entrepeneur. Flaws: Insane. Bonds: Job. Occupation: Farmer

Voice: Soft and melodious

Attributes [hide]

Arnold Mitchell, Male Human Barbarian 4
Medium (5'9") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 30 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)10 (+0) 12 (+1)9 (-1)
Skills Investigation +2, Sleight of Hand +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Rolf Shelby, Male Human [Permalink]

Personal [hide]

Description: He typically wears a sleeveless long coat of deep black leather and dull yellow iron scale mail. His skin is fair and his fingers are delicate and long. His chestnut hair is styled in orderly dreadlocks. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He pushes his goals aggressively. He is also a coward if confronted.

History: Rolf was born in the west. At a young age he loved to build and create. A freak accident while working with his Mercenary mother left him crippled. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He wants to meet his childhood hero; and he is terrified, and will act out of fear

Ideals: Athletic, Persistence. Flaws: Fearful, Disease. Bonds: Adventurer. Occupation: Bowyer

Voice: German accent

Attributes [hide]

Rolf Shelby, Male Human Wizard 6
Medium (5'8") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 29 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 15 (+2)17 (+3) 16 (+3)11 (+0)
Skills Nature +6, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Auran, Celestial, Gnoll
Attacks Melee +7 / 2d6+4, Ranged +3 / 2d6+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1443320000

Possessions: 5000 sp.


Social Check DCs

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