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Advanced [show]


Adam Rutland, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears blue leather gloves, a blue jacket, and tight pants. He wears his white hair up. His eyes are a pleasant green.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He loves his children and doesn't want them to worry about him. He loves to share his singing with anyone who is interested.

History: He is the product a well kept family trust fund and as such has never really known need. He has chosen to use the inheritance that was left to him frivolously. He's since become an addict/alcoholic.

Motivation: He is greedy; and to reunite with his absent mother

Ideals: Artistic. Flaws: Antagonistic, Addict. Bonds: Family, Rich. Occupation: Fisher

Voice: Speaks fast with a slight lisp

Attributes [hide]

Adam Rutland, Male Human Bard 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 8 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 9 (-1)18 (+4) 12 (+1)12 (+1)
Skills History +6, Religion +6
Senses Passive Perception 11
Languages Common, Auran, Elven, Abyssal, Terran
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143100000

Possessions: 400 gp.


Social Check DCs


Peter Cotton, Male Human [Permalink]

Personal [hide]

Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He typically wears a sleeveless long coat of deep brown leather and dull white iron scale mail. His auburn hair is drawn into a tight pony tail with a butterfly scrunchie. His otherwise smooth face is marked with small tiny scars.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Peter was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. A gifted student he started as a Spice Merchant, but he got bored and became a Miner. He ran away from his former home and has been making his living as a Miner for the past few years.

Motivation: Wants to work out more often; and obtaining odd cultural human artifacts is his passion

Ideals: Athletic. Flaws: Ugly. Bonds: Adventurer, Poor, Job. Occupation: Miner

Voice: Hollow voice

Attributes [hide]

Peter Cotton, Male Human Warlock 6
Medium (5'8") Human, Neutral Good (CR 6)
Armor Class 9
Hit Points 35 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 13 (+1)9 (-1) 16 (+3)12 (+1)
Skills Performance +4, Survival +6
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Everard Shelly, Male Human [Permalink]

Personal [hide]

Description: He is constantly adorned with expensive silk clothing, often dyed in bright brown and tan, and wears rings and necklaces with large, colorful gems. His red hair is thinning but still full. His skin is flawless and his green eyes scan people very quickly.

Personality: He is overprotective of those who hire his services. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He got into the Engraver business at a young age. In his youth he was a Shipwright, and wanted to be a champion fighter when he grew up. He was working during a period of war, and as one of the natives he lived in fear of joining the others in being slaughtered. He saw the brutality and swore off his fighting aspirations, taking his younger brother on his back after seeing his parents die, and fled the country. He inherited the family business which he has now maintained for 2 years.

Motivation: Balancing his hectic life and new Engraver responsibilities is difficult.

Ideals: Fighting. Flaws: PTSD. Bonds: Rich, Attractive, Guardian, Job. Occupation: Engraver

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Everard Shelly, Male Human Barbarian 6
Medium (5'6") Human, Lawful Good (CR 6)
Armor Class 7
Hit Points 14 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)5 (-3) 5 (-3)14 (+2) 14 (+2)9 (-1)
Skills Medicine +5, Perception +5
Senses Passive Perception 15
Languages Common, Halfling, Undercommon
Attacks Melee +3 / 2d6+0, Ranged +0 / 2d6-3, Grapple +0

Possessions: 1000 gp. Moonstone (30 gp). Azurite (12 gp).


Social Check DCs


Norman Benson, Male Human [Permalink]

Personal [hide]

Description: He wears a red shirt with thin green vertical stripes and blue pants. His skin is fair and his fingers are delicate and long. He has no hair. His face is scarred and worn.

Personality: He is a hateful person. He taunts others and blames them for his problems. He is used to getting what he wants. In part because he is a meticulous planner.

History: Norman hails from a village terrorized by brigands. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Norman took refuge in the ruined castle and found the beat up scimitar and armor he uses now. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Revenge.

Ideals: Professionalism. Flaws: Ugly, Antagonistic. Bonds: Enemies, Nature. Occupation: Butcher

Voice: Scandinavian accent

Attributes [hide]

Norman Benson, Male Human Cleric 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 9 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 7 (-2)14 (+2) 16 (+3)13 (+1)
Skills Deception +3, Stealth +3
Senses Passive Perception 13
Languages Common, Sylvan, Gnome
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134210000

Possessions: 200 gp. 1 Backpack. 1 Silk rope. 1 Crowbar.


Social Check DCs


Gerard Carlyle, Male Human [Permalink]

Personal [hide]

Description: He wears bulky tan painted plate armor. His silver hair is singed and shortened. His ears are large.

Personality: Gerard speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. As long as the job gets done he does not care how it got done.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His father was very strict, and drilled into him lessons on being the perfect gentleman. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is currently in port desperately looking for someone to get him out; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable, Professionalism, Fighting. Flaws: Ugly. Bonds: Slave. Occupation: Spice Merchant

Voice: Thin and wheezing

Attributes [hide]

Gerard Carlyle, Male Human Warrior 6
Medium (6'5") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 57 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 17 (+3)16 (+3) 18 (+4)13 (+1)
Skills Animal Handling +7, Sleight of Hand +4
Senses Passive Perception 14
Languages Common, Gnoll, Dwarven, Aquan
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1

Possessions: 400 gp. Banded agate (6 gp). Obsidian (6 gp). Moonstone (30 gp). Jet (90 gp).


Social Check DCs

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