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NPC Generator

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Advanced [show]


Guy Marley, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male wears a brown cloak and cross-gartered tan stockings. He is tall, broad shouldered and powerfully built. He is bald on top and has large golden tufts of hair around his ears. He has several tiny amber earrings on each ear.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Guy was born the youngest of three triplets. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. By chance he met his brother recently and the two have been together since.

Motivation: Find a way to reverse the transformation of his brother; and his spouse's relatives view him with great suspicion

Ideals: Joker. Flaws: Ugly, Emotional. Bonds: Rich, Family. Occupation: Fortune-teller

Voice: Pronounces difficult words wrong

Attributes [hide]

Guy Marley, Male Human Aristocrat 5
Medium (5'6") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 14 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 9 (-1)15 (+2) 5 (-3)13 (+1)
Skills Insight +0, Nature +5
Senses Passive Perception 7
Languages Common, Draconic, Druidic
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2

Possessions: 100 gp. Black star sapphire (700 gp).


Social Check DCs


Guy Tewksbury, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears silk and lounges about seductively. He is an epitome of beauty. His hair is always cut to a buzz. He has a dull look in his blue eyes.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He was born the only child of a wealthy merchant. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He is unsatisfied with his job.

Ideals: Entrepeneur. Flaws: Depressed. Bonds: Attractive, Enemies, Job. Occupation: Cartwright

Voice: Speaks like tongue is numb

Attributes [hide]

Guy Tewksbury, Male Human Warrior 4
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 16 (+3)13 (+1) 13 (+1)13 (+1)
Skills Medicine +3, Nature +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Anthony Darby, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male wears a weathered and beat up set of banded mail beneath an oversized tan coat. He is tall, broad shouldered and powerfully built. His hair is chestnut and curly. He has brown eyes and a tan hat with a violet feather.

Personality: Aggressive, abrasive, and angry, Anthony embodies much of what other species detest in the Humans. He has a small toy that he constantly fidgets with.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He has chosen to use the inheritance that was left to him frivolously. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Money/treasure; and he's repulsed by the pc

Ideals: Gifted. Flaws: Antagonistic, Addict. Bonds: Rich. Occupation: Bricklayer

Voice: Hissing voice

Attributes [hide]

Anthony Darby, Male Human Fighter 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 7
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)5 (-3) 15 (+2)8 (-1) 9 (-1)15 (+2)
Skills Investigation +1, Performance +4
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged -1 / 1d8-3, Grapple +2

Possessions: Just what you see.


Social Check DCs


Kody Vance, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears tan robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a ceremonial dagger, but if one is not available he will default to his scimitar. He keeps his long brown hair kept up in a rat tail. His eyes, though not visible through his cowl, are brown.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Kody was born the youngest of three triplets. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has drifted from career to career and currently works as a Fletcher.

Motivation: He is not mentally stable, and does not behave rationally; and expand his business

Ideals: Disciplined. Flaws: Insane. Bonds: Job, Family. Occupation: Fletcher

Voice: Soft and melodious

Attributes [hide]

Kody Vance, Male Human Warrior 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 16 (+3)17 (+3) 17 (+3)11 (+0)
Skills Intimidation +2, Persuasion +2
Senses Passive Perception 13
Languages Common, Infernal, Goblin, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp. 1 Healer’s kit.


Social Check DCs


Jocelyn Kendal, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, grey cloak. His attire stands in sharp contrast to his ceremonial dagger, which is beautifully polished and possesses an ornate carving of a card on it. His chestnut hair is long and unkept. He has violet eyes.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Doesn't want to be a Dyer and was forced into it by his family; and to reunite with his absent father

Flaws: Ugly, Selfish, Antagonistic. Bonds: Family, Adventurer. Occupation: Dyer

Voice: Smoker's lung

Attributes [hide]

Jocelyn Kendal, Male Human Cleric 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)17 (+3) 12 (+1)9 (-1)
Skills Performance +1, Stealth +3
Senses Passive Perception 11
Languages Common, Sylvan, Draconic, Halfling
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 100 gp.


Social Check DCs

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