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NPC Generator

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Advanced [show]


Cory Easton, Male Human [Permalink]

Personal [hide]

Description: He has a missing right arm. He wears a black cloak and cross-gartered blue stockings. His head has been shaved. His eyes are gray and beady.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Cory was born the youngest of three triplets. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Regain custody of his son; and his spouse's relatives view him with great suspicion

Ideals: Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Family. Occupation: Barber

Voice: Dark and ominous

Attributes [hide]

Cory Easton, Male Human Sorcerer 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 16 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 14 (+2)9 (-1) 16 (+3)9 (-1)
Skills Investigation +1, Stealth +3
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp.


Social Check DCs


Peter Harlow, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears just a pastel suit. His red hair and beard is wavy and long. He has amber eyes and a pastel hat with a tan feather.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He takes great joy in being the best Miller in town.

History: Peter hails from a village terrorized by brigands. He found a children's book about a Human Commoner who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He now travels the world, in search of power and loot.

Motivation: Someone believes him a fraud; and sabotage a competitor

Flaws: Ugly. Bonds: Poor, Job, Enemies, Adventurer. Occupation: Miller

Voice: Aggressive tone

Attributes [hide]

Peter Harlow, Male Human Commoner 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 10 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 11 (+0)13 (+1) 14 (+2)13 (+1)
Skills Acrobatics +2
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 100 gp. Smoky quartz (70 gp).


Social Check DCs


Randal Elton, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'4" and is a bit bulky. He is very muscular particularly in the legs. He is wearing a tight grey one piece outfit complete with pants, hood, and a cape. He has no hair. His green eyes have a joyful gleam in them most of the time.

Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. He pushes his goals aggressively. He is also a coward if confronted.

History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. He went to a religious school and was inspired by the priests there in charitable deeds. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: He is compelled to act according to his religious beliefs; and he wants revenge against gnolls

Ideals: Artistic. Flaws: Ugly, Fearful. Bonds: Religious, Enemies. Occupation: Herbalist

Voice: Pirate accent

Attributes [hide]

Randal Elton, Male Human Commoner 7
Medium (5'4") Human, Lawful Good (CR 7)
Armor Class 10
Hit Points 40 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 16 (+3)14 (+2) 8 (-1)10 (+0)
Skills Sleight of Hand +3, Survival +2
Senses Passive Perception 9
Languages Common, Giant, Ignan
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Shane Blakely, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a sweet of some kind. He dresses in collared shirts and wears a proper scarf over his head, marred by sweets. He has shaved his head bald. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Shane hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Artistic, Opinionated, Gifted. Flaws: Ugly, Insane. Occupation: Guard

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Shane Blakely, Male Human Cleric 7
Medium (6'2") Human, Chaotic Good (CR 7)
Armor Class 14
Hit Points 33 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)18 (+4) 9 (-1)17 (+3) 13 (+1)14 (+2)
Skills History +6, Performance +5
Senses Passive Perception 11
Languages Common, Ignan, Sylvan, Druidic
Attacks Melee +6 / 2d8+3, Ranged +7 / 2d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126432

Possessions: 300 gp. Smoky quartz (20 gp). Eye agate (15 gp).


Social Check DCs


John Clapham, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His blonde hair is well kept and his bushy mustache is tapered upwards at the ends. He has gray eyes.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was born in a small forest village. Through the years after John was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. John's father didn't care for him much, and the feeling was mutual. He now mingles about in high society.

Motivation: He's repulsed by the PC.

Flaws: Antagonistic, Insane. Bonds: Rich, In love, Nature. Occupation: Laborer

Voice: Indian accent

Attributes [hide]

John Clapham, Male Human Rogue 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 12 (+1)13 (+1) 14 (+2)14 (+2)
Skills Acrobatics +3, Religion +3
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +3

Possessions: 8000 cp.


Social Check DCs

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