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Advanced [show]


Shane Bradshaw, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'8". He is dressed in an above average manner, and his gloved hand is found clutching a dagger. His blonde hair is braided into rings. His blue eyes are slightly larger than normal.

Personality: While he acts the brute, he is far gentler than he would appear. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was born on a small isolated farm. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. By chance he met his brother recently and the two have been together since.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Fighting. Bonds: Attractive, Religious, Nature, Family. Occupation: Scribe

Voice: Jittery and nervous

Attributes [hide]

Shane Bradshaw, Male Human Fighter 4
Medium (5'8") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 15 (+2)15 (+2) 15 (+2)14 (+2)
Skills Acrobatics +1, History +4
Senses Passive Perception 12
Languages Common, Undercommon, Halfling
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +4

Possessions: 100 gp.


Social Check DCs


Jocelyn Wedgwood, Male Human [Permalink]

Personal [hide]

Description: He wears a green armored body suit, with a simple tan line shooting up and back down, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'0" when asserting himself. His black hair is matted, messy, and big. He has a tattooed face.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: When he was but 8 years old his parents immigrated from the east. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Jocelyn's homeland. Jocelyn decided to take the middle way and become a bodyguard. He left for the east, certain he would find work there.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Opinionated, Fighting. Flaws: Ugly. Bonds: Immigrant. Occupation: Bounty Hunter

Voice: Soft and mumbly

Attributes [hide]

Jocelyn Wedgwood, Male Human Cleric 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 9 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 4 (-3)17 (+3) 13 (+1)8 (-1)
Skills Arcana +5, Religion +5
Senses Passive Perception 11
Languages Common, Abyssal, Terran, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 300 gp. 1 Crowbar. 1 Masterwork Thieves’ tools. 1 Superior lock.


Social Check DCs


Gilbert Royston, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man usually wears his red robe and has his kukri always slung over his shoulder and is in decent physical shape. He has styled his chestnut hair well, parting it to the left. His ears are large.

Personality: He likes to make people angry or surprised. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Gilbert was born the youngest of three triplets. When Gilbert reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He tends to his Hunter job now, and dutifully fulfills any obligations he has.

Motivation: He'd like to take his coworkers down a peg; and regain custody of his daughter

Flaws: Ugly, Antagonistic. Bonds: Job, Family, Military. Occupation: Hunter

Voice: Booming voice

Attributes [hide]

Gilbert Royston, Male Human Fighter 4
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 39 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 16 (+3)11 (+0) 9 (-1)16 (+3)
Skills Deception +5, Perception +1
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 36000 sp.


Social Check DCs


Drogo Lindsey, Male Human [Permalink]

Personal [hide]

Description: This man does not wear sleeves and tends to eschew shirts when he can avoid it, and sports empty pouches on his belt. He has a golden handlebar mustache and slicked back golden hair. His eyes are a pleasant gray.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He has a habit of throwing himself into exceedingly dangerous situations.

History: Drogo was born with his mother's beautiful face. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Days after completing his studies, news broke out that his hometown was attacked by orcs. Drogo was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the orcs.

Motivation: To share knowledge with the world; and many orcs want him driven away

Ideals: Philantrophist, Logical. Flaws: Impulsive. Bonds: Attractive, Enemies. Occupation: Tanner

Voice: Russian accent

Attributes [hide]

Drogo Lindsey, Male Human Ranger 4
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 36 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)10 (+0) 18 (+4)11 (+0) 8 (-1)15 (+2)
Skills History +2, Investigation +2
Senses Passive Perception 9
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 12000 sp. Golden pearl (160 gp). 1 Chain shirt.


Social Check DCs


Percival Sutherland, Male Human [Permalink]

Personal [hide]

Description: He wears an entirely tan suit with white socks and a vest with buckled shoes. He carries with him a set of nunchakus, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. His moppish red hair is in a traditional bowl cut. His brown unseeing eyes seem to look past you.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is obsessed with a lost civilization.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He found a children's book about a Human Sorcerer who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He now travels the world, in search of power and loot.

Motivation: He's looking for his big break; and a need for knowledge about a nearby landmark

Ideals: Fighting, Justice. Flaws: Disease, Insane. Bonds: Adventurer. Occupation: Stableman

Voice: Voice breaks

Attributes [hide]

Percival Sutherland, Male Human Sorcerer 5
Medium (6'1") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 14 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 10 (+0)7 (-2) 13 (+1)17 (+3)
Skills Intimidation +6, Persuasion +6
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 pp. Alexandrite (1200 gp). Alexandrite (1200 gp). Onyx (80 gp). Black pearl (1200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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