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NPC Generator

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Advanced [show]


Kyle Clive, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears green painted combat armor at almost all times. He wears his black hair up. His half smiles and gray eyes are beguiling and draw you in.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Born in the south to a Architect, Kyle learned a great deal about his father's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Architect. He now owns his own business.

Motivation: Wants to open a new tavern; and to be a animal trainer again

Flaws: Antagonistic, Secretive. Bonds: Attractive, Job. Occupation: Architect

Voice: Laughs frequently while speaking

Attributes [hide]

Kyle Clive, Male Human Ranger 5
Medium (5'11") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 32 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 14 (+2)8 (-1) 9 (-1)10 (+0)
Skills History +2, Intimidation +3
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: Golden yellow topaz (600 gp). Blue sapphire (1500 gp).


Social Check DCs


Wymar Woods, Male Human [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times. He carries a battered greatsword and tarnished longbow as well. His brown hair is styled in orderly dreadlocks. His violet eyes dart from person to person.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He pushes his goals aggressively. He is also a coward if confronted.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Wymar fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is content; and he feels threatened by others

Ideals: Fighting. Flaws: Antagonistic, Fearful, Mundane. Bonds: Attractive. Occupation: Soapmaker

Voice: Speaks with back of mouth

Attributes [hide]

Wymar Woods, Male Human Fighter 5
Medium (5'7") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 8 (-1)16 (+3) 10 (+0)10 (+0)
Skills Arcana +6, Persuasion +3
Senses Passive Perception 10
Languages Common, Aquan, Abyssal, Goblin
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 10000 cp.


Social Check DCs


Manfred Tickle, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a fine chain shirt which he covers with blue colored cloaks and clothing, he is not a threatening figure. His golden hair is knotted and matted. His thin eyebrows rest above his beady brown eyes.

Personality: Manfred is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Born in the north to a Ploughman, Manfred learned a great deal about his mother's area of expertise. His divine abilities were realized during a raid on his village. He has achieved small success as a Ploughman.

Motivation: Expand his business; and balancing his hectic life and new ploughman responsibilities is difficult

Ideals: Extrovert, Gifted. Flaws: Ugly, Impulsive. Bonds: Job. Occupation: Ploughman

Voice: American accent

Attributes [hide]

Manfred Tickle, Male Human Monk 5
Medium (5'9") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 26 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 10 (+0)15 (+2) 12 (+1)16 (+3)
Skills History +5, Performance +6
Senses Passive Perception 11
Languages Common, Terran, Undercommon
Attacks Melee +1 / 2d4-2, Ranged +4 / 2d4+1, Grapple +1

Possessions: 2000 sp.


Social Check DCs


Gunter Hornsby, Male Human [Permalink]

Personal [hide]

Description: He is dressed in an above average manner. His attire stands in sharp contrast to his sickle, which is beautifully polished and possesses an ornate carving of a dagger on it. His blonde hair is greying along the sides and has receded to reveal a widow's peak. His eyes are green.

Personality: He snorts whenever he laughs or is feeling confident. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. After coming to the age of reason, Gunter took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has built up a small fortune and can afford his own way.

Motivation: Wants a kiss; and he is content

Ideals: Gifted. Flaws: Mundane. Bonds: Attractive, Rich, Has a crush. Occupation: Carpenter

Voice: Voice breaks

Attributes [hide]

Gunter Hornsby, Male Human Warrior 6
Medium (5'6") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 27 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 10 (+0)15 (+2) 16 (+3)12 (+1)
Skills Arcana +5, Medicine +6
Senses Passive Perception 13
Languages Common, Giant, Auran
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3

Possessions: Just what you see.


Social Check DCs


Henry Abram, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a tight fitting pastel shirt and pants. His chestnut hair is still thick. His fierce violet eyes like to dwell on things.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He receives visions of the future at random moments

History: He was born several months after his father was called into army service. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He was granted psionic powers by his dying brother.

Motivation: He wants nothing more than to rejoin the army; and to prove his worth to the world

Ideals: Athletic, Gifted. Flaws: PTSD. Bonds: Attractive, Military. Occupation: Gardener

Voice: Dark and ominous

Attributes [hide]

Henry Abram, Male Human Fighter 6
Medium (5'5") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 33 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 13 (+1)13 (+1) 13 (+1)14 (+2)
Skills History +4, Nature +4
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3

Possessions: 700 gp.


Social Check DCs

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