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Advanced [show]


Peter Kenley, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear brown clothing when he does not wear armor. He has a moderate pudge and is not very fit. His black hair is thinning but still full. He wears a mask on his face.

Personality: Confrontational and typically high on some drug or another. Energy wise he seems alert and responsive.

History: Born to a pair of adventurers, Peter grew up listening to his mother's many stories. A gifted student he started as a Server, but he got bored and became a Navigator. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: To be a Server again; and he is compelled to act according to his religious beliefs

Ideals: Professionalism. Flaws: Addict. Bonds: Adventurer, Job, Religious. Occupation: Navigator

Voice: German accent

Attributes [hide]

Peter Kenley, Male Human Warlock 5
Medium (5'6") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 19 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 6 (-2)9 (-1) 11 (+0)11 (+0)
Skills Arcana +2, Performance +3
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Wymar Sutton, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a tight fitting grey shirt and pants. His red hair, when down, is lengthy. He wears round tiny glasses practically rammed into his face.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He loves his children and doesn't want them to worry about him. He loves to share his music with anyone who is interested.

History: Wymar was born in the north. At a young age he loved to build and create. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has never given up on his music dream.

Motivation: Find a way to reverse the transformation of his brother.

Ideals: Artistic, Persistence. Flaws: Ugly. Bonds: Poor, Family. Occupation: Painter

Voice: Irish accent

Attributes [hide]

Wymar Sutton, Male Human Ranger 4
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 31 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 14 (+2)14 (+2) 12 (+1)8 (-1)
Skills Acrobatics +5, History +4
Senses Passive Perception 11
Languages Common, Sylvan, Goblin
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Thomas Kent, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a grey poncho over his likewise colored trousers and shirt. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His red hair is thinning but still full. His eyes are amber and catlike.

Personality: Thomas speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He never wears the same outfit twice, unless he absolutely has to.

History: Thomas was born the youngest of three triplets. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Regain custody of his son; and to reunite with his absent mother

Ideals: Impeccable, Artistic. Bonds: Attractive, Family. Occupation: Baker

Voice: Mousy voice

Attributes [hide]

Thomas Kent, Male Human Druid 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 9 (-1)14 (+2) 10 (+0)8 (-1)
Skills Investigation +4, Survival +2
Senses Passive Perception 10
Languages Common, Terran, Aquan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 400 gp. Silver-plated steel longsword with jet jewel in hilt (100 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp). 1 Masterwork Common Melee.


Social Check DCs


Patrick Ashton, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. His auburn hair is kept up in a ponytail inside a broad hat. He wears round tiny glasses practically rammed into his face.

Personality: He is very quiet and rarely speaks above a whisper. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was born to loving parents in a slum to the east. When money was particularly tight he was walking through alleys when he overheard a Detective hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Wants to raise his children well; and wishes to resurrect an old love

Flaws: Ugly, Shy. Bonds: Poor, In love. Occupation: Detective

Voice: Farmer accent

Attributes [hide]

Patrick Ashton, Male Human Expert 4
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 18 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)11 (+0) 11 (+0)10 (+0)
Skills Insight +2, Intimidation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 500 gp. 4 Holy water.


Social Check DCs


Kyle Windsor, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears many layers of old clothing at all times. His hair, while still mostly chestnut, has prominent grey streaks. He tend to wears goggles to shield his eyes.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Kyle was born the youngest of three triplets. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Kyle took refuge in the ruined castle and found the beat up nunchaku and armor he uses now. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Marry his sister to traveling adventurers; and he desires power and/or immortality

Ideals: Optimist. Flaws: Ugly. Bonds: Poor, Adventurer, Family, Nature. Occupation: Server

Voice: High pitched and raspy

Attributes [hide]

Kyle Windsor, Male Human Monk 5
Medium (5'1") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 29 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 10 (+0)9 (-1) 12 (+1)13 (+1)
Skills History +2, Stealth +5
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 4000 sp.


Social Check DCs

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