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Advanced [show]


Arnold Kimberly, Male Human [Permalink]

Personal [hide]

Description: He has a missing left arm. He likes to wear tan tank tops with black pants. His hair is silver and curly. His eyes are likewise hazel.

Personality: A deeply religious man he believes everything happens for a reason. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. As a young child he wandered into the woods despite his mother's warnings against it. Afterwards he claimed he had encountered illithids who tried to eat his hand. He has gone from town to town working and never settling down anywhere, but has fallen for a local Glassblower. He hasn't told them the truth, but wants to settle down with them.

Motivation: He has a rivalry with the Church that dominates his actions.

Flaws: Mundane. Bonds: Religious, Has a crush, Enemies. Occupation: Brewer

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Arnold Kimberly, Male Human Bard 5
Medium (5'9") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 23 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 10 (+0)17 (+3) 14 (+2)8 (-1)
Skills Arcana +6, Survival +5
Senses Passive Perception 12
Languages Common, Halfling, Auran, Sylvan
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143310000

Possessions: Jet (50 gp).


Social Check DCs


Drogo Ridley, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has a small bristly mustache and wavy blonde hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Abrasive and pushy, he has a hard time making friends. The war was a terrible time for him, and Drogo does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He comes from a rich western family. He struck it rich when he found rare goods in large quantities. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally; and he loathes his own lifestyle

Flaws: Insane, Antagonistic, Depressed. Bonds: Rich, Military. Occupation: Map Maker

Voice: Mousy voice

Attributes [hide]

Drogo Ridley, Male Human Barbarian 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 22 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 10 (+0)16 (+3) 14 (+2)18 (+4)
Skills Acrobatics +4, Persuasion +6
Senses Passive Perception 12
Languages Common, Undercommon, Giant, Ignan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +6

Possessions: 100 gp. Red garnet (70 gp). Blue quartz (11 gp). White pearl (70 gp).


Social Check DCs


Henry Tickle, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a red vest and prefers white and tan shirts. His boots appear to have been at one point steel toed but are quite worn down. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is very quiet and rarely speaks above a whisper. He is frequently practicing swordplay.

History: Born to a poor family in the city he treasured whatever gifts he got. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Henry fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants his loneliness to end.

Ideals: Fighting. Flaws: Ugly, Shy. Bonds: Military, Poor. Occupation: Body Guard

Voice: Farmer accent

Attributes [hide]

Henry Tickle, Male Human Cleric 4
Medium (5'9") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 24 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 12 (+1)14 (+2) 14 (+2)15 (+2)
Skills Performance +4, Religion +4
Senses Passive Perception 12
Languages Common, Orc, Elven
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253200

Possessions: 600 gp. Rhodochrosite (9 gp). White pearl (70 gp). Banded agate (9 gp). 1 Breastplate. 1 Breastplate. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Raymond Burton, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he typically wears grey cloth garments or leather armor. His auburn hair is unkempt and raggedy. He tend to wears goggles to shield his eyes.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Raymond was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Bellfounder hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Regain custody of his son; and he desires power and/or immortality

Ideals: Philantrophist, Joker. Flaws: Ugly. Bonds: Poor. Occupation: Bellfounder

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Raymond Burton, Male Human Druid 7
Medium (5'5") Human, Lawful Good (CR 7)
Armor Class 10
Hit Points 40 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 11 (+0)18 (+4) 10 (+0)13 (+1)
Skills Animal Handling +3, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Aquan, Halfling, Draconic, Ignan
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: 300 gp. Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). Large well-done wool tapestry (200 gp). Silver ewer (50 gp). Silver-plated steel longsword with jet jewel in hilt (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Aldous Myerscough, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he usually wears his brown robe and has his falchion always slung over his shoulder. He has done his best to style his black hair to look like a famous performer. His fierce hazel eyes like to dwell on things.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was born several months after his mother was called into army service. He made a point of taking high paying jobs and getting most of it up front. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He has passion for adventuring and risk; and he is wracked by social anxiety

Ideals: Disciplined, Philantrophist. Flaws: Fearful. Bonds: Military, Adventurer. Occupation: Herbalist

Voice: Italian accent

Attributes [hide]

Aldous Myerscough, Male Human Barbarian 5
Medium (6'5") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 50 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 16 (+3)8 (-1) 16 (+3)11 (+0)
Skills Acrobatics +3, Perception +6
Senses Passive Perception 16
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +6

Possessions: 700 gp. Golden pearl (130 gp). Red garnet (130 gp).


Social Check DCs

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