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Advanced [show]


Gerard Beckwith, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He is wearing the road beaten gear of a warrior. He has no hair. He wears large thick round spectacles.

Personality: He acts crazy and hedonistic. He would rather hide behind his crafts than deal with other people.

History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Laborer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to reunite with his old friends

Ideals: Fighting, Artistic. Flaws: Ugly, Hedonist, Shy. Bonds: Poor. Occupation: Laborer

Voice: Stutters

Attributes [hide]

Gerard Beckwith, Male Human Wizard 5
Medium (6'5") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 24 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 14 (+2)15 (+2) 10 (+0)10 (+0)
Skills Insight +3, Perception +3
Senses Passive Perception 13
Languages Common, Terran, Druidic
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13432100

Possessions: Just what you see.


Social Check DCs


William Dumph, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears long strands of aquamarine and short tan dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths, and a wedding ring on his right hand. His black hair is lengthy. His skin is flawless and his blue eyes scan people very quickly.

Personality: He never swears and excessively uses polite adverbs when speaking. He is a great chef.

History: He was born into a rich family. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Since then, he has sought to make the best of life.

Motivation: Wishes to resurrect an old love; and money/treasure

Ideals: Optimist, Gifted. Bonds: Rich, In love, Attractive. Occupation: Sculptor

Voice: Mumbles to self between sentences

Attributes [hide]

William Dumph, Male Human Bard 4
Medium (5'5") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 35 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 18 (+4)13 (+1) 13 (+1)12 (+1)
Skills Persuasion +3, Sleight of Hand +1
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 46000 sp.


Social Check DCs


Trey Enfield, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'10" and wears many layers of old clothing at all times. His right leg appears badly burned and disfigured. His hair is blonde and very short. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He can speak with the recently deceased. A true patriot, Trey would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born several months after his father was called into army service. His psionic abilities were realized during a raid on his village. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants nothing more than to rejoin the army; and he is compelled to act according to his religious beliefs

Ideals: Gifted. Flaws: Ugly, Addict. Bonds: Poor, Military. Occupation: Painter

Voice: Rolls R's

Attributes [hide]

Trey Enfield, Male Human Ranger 8
Medium (5'10") Human, Lawful Good (CR 8)
Armor Class 9
Hit Points 42 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 13 (+1)15 (+2) 9 (-1)12 (+1)
Skills History +5, Sleight of Hand +2
Senses Passive Perception 9
Languages Common, Celestial, Auran
Attacks Melee +6 / 2d10+3, Ranged +2 / 2d10-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 300 gp.


Social Check DCs


Frederick Everleigh, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and is typically in his Mercenary uniform. His hair, while still mostly brown, has prominent grey streaks. This blue eyed easterner is not easily forgotten.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is able to fit into much smaller and tighter spaces than normal.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. His mother took him hunting and taught him how to get in the mind of other creatures. He struck the Mercenary job and began his own company from there.

Motivation: Expand his business; and he is compelled to act according to his religious beliefs

Ideals: Philantrophist, Gifted. Bonds: Job, Religious, Nature. Occupation: Mercenary

Voice: Mousy voice

Attributes [hide]

Frederick Everleigh, Male Human Sorcerer 5
Medium (6'5") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 26 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 17 (+3)8 (-1) 16 (+3)10 (+0)
Skills Acrobatics +6, Medicine +6
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 3000 sp. Star rose quartz (60 gp). Deep blue spinel (1600 gp). Zircon (60 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Aldous Everleigh, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears brown leather gloves, a brown jacket, and tight pants. His deerstalker hat is riddled with cuts and holes. His hazel eyes dart from person to person.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Aldous was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. After coming to the age of reason, Aldous took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Further expansion of business; and expand his business

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Job, Poor. Occupation: Shepherd

Voice: Scratchy, weak

Attributes [hide]

Aldous Everleigh, Male Human Monk 6
Medium (5'7") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 13 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 7 (-2)10 (+0) 11 (+0)12 (+1)
Skills Deception +4, Medicine +3
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2

Possessions: 200 gp. Iolite (40 gp). Alexandrite (1500 gp). White pearl (40 gp). White pearl (40 gp).


Social Check DCs

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