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NPC Generator

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Advanced [show]


Patrick Rodney, Male Human [Permalink]

Personal [hide]

Description: Standing 6'5", this man prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His long golden hair is drawn into a two foot long braid. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Patrick was raised in a hard working conservative environment. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: To be a Painter again; and he has money and likes to spend it

Ideals: Fighting. Flaws: Insane, Cynical. Bonds: Rich, Nature, Job. Occupation: Bather

Voice: Hard of hearing, loud

Attributes [hide]

Patrick Rodney, Male Human Expert 4
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 22 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 13 (+1)16 (+3) 10 (+0)9 (-1)
Skills Animal Handling +2, Nature +5
Senses Passive Perception 10
Languages Common, Ignan, Auran, Sylvan
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 27000 sp. Azurite (8 gp). Eye agate (8 gp). Jet (90 gp).


Social Check DCs


Roger Birkenhead, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has styled his brown hair well, parting it to the right. He has a tattooed face.

Personality: He is a Guard first and foremost. He believes firmly that knowledge should be universal. He plays an instrument quite well.

History: He was born the only child of a wealthy merchant. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Nothing but the best is good enough for him; and wants to open a new tavern

Ideals: Artistic, Entrepeneur, Impeccable. Bonds: Job, Adventurer. Occupation: Guard

Voice: German accent

Attributes [hide]

Roger Birkenhead, Male Human Cleric 5
Medium (6'1") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 29 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 9 (-1)11 (+0) 15 (+2)10 (+0)
Skills Acrobatics +2, Persuasion +3
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13532100

Possessions: 1000 sp.


Social Check DCs


Conrad Digby, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he likes to wear brown tank tops with red pants. He sports a long white beard, and similarly colored long hair. He has a dull look in his gray eyes.

Personality: He hates giants. He views them as having robbed his home of its proper glory. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: He was born in a small mountains village. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Conrad took refuge in the large cave and found the beat up morningstar and armor he uses now. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world; and his name or reputation has been wronged in the past by giants, and he desires to right it

Ideals: Logical. Bonds: Enemies, Attractive, Nature. Occupation: Shepherd

Voice: Spits words with contempt

Attributes [hide]

Conrad Digby, Male Human Wizard 5
Medium (6'0") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 25 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 14 (+2)16 (+3) 12 (+1)7 (-2)
Skills Intimidation +1, Survival +4
Senses Passive Perception 11
Languages Common, Infernal, Draconic, Giant
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day144321000

Possessions: 1000 sp. 1 Minor magic item.


Social Check DCs


Frederick Wakefield, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a yellow shirt with thin red vertical stripes and violet pants. His hair is brown, silky, and of moderate length. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Frederick hails from a village terrorized by dire rats. In his 10th year, his parents were killed by a dire rats raid, leaving Frederick alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: Many dire rats want him driven away; and he doesn't get along with people that don't share his tastes

Ideals: Athletic, Joker, Impeccable. Bonds: Attractive, Enemies. Occupation: Laborer

Voice: Rolls R's

Attributes [hide]

Frederick Wakefield, Male Human Ranger 7
Medium (5'8") Human, Neutral Good (CR 7)
Armor Class 13
Hit Points 26 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 8 (-1)14 (+2) 13 (+1)17 (+3)
Skills Intimidation +6, Persuasion +6
Senses Passive Perception 11
Languages Common, Druidic, Undercommon
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 900 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Theodoric Ansley, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he likes to wear darkened spectacles and heavy clothing, no matter the weather, and is pretty ugly. His chestnut hair is greasy and uncared for. This violet eyed northerner is not easily forgotten.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He does suffer from mild PTSD, and the sight of orcs may trigger it at times.

History: He was always a brilliant, if unscrupulous mind. His parents were killed by orcs in a raid when he was still a young child. The orcs captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He is untrained/undisciplined, which makes him dangerous.

Motivation: Many orcs want him driven away; and to share knowledge with the world

Ideals: Optimist, Logical. Flaws: Ugly, Insane. Bonds: Enemies. Occupation: Butcher

Voice: Spits and sputters

Attributes [hide]

Theodoric Ansley, Male Human Expert 4
Medium (5'7") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 16 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 10 (+0)12 (+1) 12 (+1)13 (+1)
Skills Animal Handling +3, Persuasion +3
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 13000 sp. 1 Alchemist’s fire. 2 Antitoxin. 2 Antitoxin. 1 Smokesticks.


Social Check DCs

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