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NPC Generator

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Advanced [show]


Cory Staurheim, Male Human [Permalink]

Personal [hide]

Description: He wears a violet costume with the symbols of death on his torso. His hair, while still mostly black, has prominent grey streaks. His otherwise smooth face is marked with small tiny scars.

Personality: He snorts whenever he laughs or is feeling confident. The war was a terrible time for him, and Cory does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born on a small isolated farm. His parents enrolled him in a Fighter school at a young age so that he could practice his martial talents. He bought a pickaxe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is not mentally stable, and does not behave rationally; and he feels kind of lost in life

Ideals: Gifted. Flaws: Insane, Depressed. Bonds: Military, Nature. Occupation: Unemployed

Voice: Deep voice with rolling R's

Attributes [hide]

Cory Staurheim, Male Human Fighter 5
Medium (5'11") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 46 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 16 (+3)14 (+2) 13 (+1)14 (+2)
Skills Deception +5, Investigation +5
Senses Passive Perception 11
Languages Common, Orc, Ignan
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1

Possessions: 700 gp. Sard (60 gp).


Social Check DCs


Gomory Hallewell, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and is perpetually draped in fineries, but all of this concealed by his earthly robes.. His auburn hair is heavily combed to the left. He wears a mask on his face.

Personality: Gomory speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Born to a pair of adventurers, Gomory grew up listening to his mother's many stories. He was an athlete and attended two major summer competitions. He never won. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He wants to meet his childhood hero; and a need for knowledge about a nearby landmark

Ideals: Impeccable, Justice, Athletic. Bonds: Attractive, Adventurer. Occupation: Seamstress

Voice: Italian accent

Attributes [hide]

Gomory Hallewell, Male Human Paladin 8
Medium (6'0") Human, Lawful Good (CR 8)
Armor Class 9
Hit Points 68 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 15 (+2)13 (+1) 17 (+3)17 (+3)
Skills Arcana +4, Religion +4
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +6 / 2d10+3, Ranged +2 / 2d10-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 120 pp.


Social Check DCs


Nicholas Dalton, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears violet trousers with brown and green striped suspenders. He wears various colorful collared shirts. His brown hair is still thick. He has gleaming, smiling amber eyes.

Personality: He speaks before he thinks and is too direct. He feeds upon the attention of others.

History: He was born to loving parents in a slum to the east. From there he went from mercenary job to mercenary job. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature sai.

Motivation: Wants his loneliness to end; and meet up once more with his childhood friend

Flaws: Impulsive. Bonds: Attractive, Poor, Adventurer, Has a crush. Occupation: Mayor

Voice: Scandinavian accent

Attributes [hide]

Nicholas Dalton, Male Human Monk 6
Medium (5'7") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 59 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 16 (+3)8 (-1) 15 (+2)12 (+1)
Skills Insight +5
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3

Possessions: 5000 sp.


Social Check DCs


Manfred Norton, Male Human [Permalink]

Personal [hide]

Description: A 6'1" southern man, he is wearing colorful clothing, dressed as a Soapmaker. His hair is greying and his face has many wrinkles. His hazel eyes dart from person to person to random spaces in the air.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: He was born the only child of a wealthy merchant. His childhood dream was to be a Banker, but he was a colossal failure. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Expand his business; and several ex partners dislike his way of doing things and want revenge

Ideals: Entrepeneur. Bonds: Attractive, Family, Job, Enemies. Occupation: Soapmaker

Voice: Scottish accent

Attributes [hide]

Manfred Norton, Male Human Cleric 9
Medium (6'1") Human, Lawful Good (CR 9)
Armor Class 11
Hit Points 47 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 12 (+1)12 (+1) 16 (+3)17 (+3)
Skills Acrobatics +4, Persuasion +6
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146443210

Possessions: 1200 gp.


Social Check DCs


Bertram Yeardley, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He tends to wear a tan poncho over his likewise colored trousers and shirt. His red hair is smooth and relatively long. His brown eyes are passionate and lively.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He does not trust anyone and sleeps with one eye open.

History: His parents moved while he was still in utero so he is the first generation to be born here. When Bertram reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He left for the west, certain he would find work there.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Athletic. Flaws: Shy, Insomniac. Bonds: Immigrant, Military. Occupation: Architect

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Bertram Yeardley, Male Human Commoner 5
Medium (6'3") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 27 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 17 (+3)10 (+0) 16 (+3)16 (+3)
Skills History +3, Survival +6
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1

Possessions: 30000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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