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NPC Generator

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Advanced [show]


Alexandre Stansfield, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears clothing that is held on in multiple layers but all of it is in poor condition. His hair is always cut to a buzz. His eyes, though not visible through his cowl, are green.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. Animals are drawn to him, and he is able to talk to them.

History: Gifted from a young age, Alexandre studied abroad. One day when Alexandre was young, his father was sewing while trying to overcome the flu, when suddenly his father dropped to the ground dead. His father had died from a severe disease that was unknown to the village doctor. Alexandre was heart-stricken from the event, and his mother started working long hours to provde for them. Due to his spouse's obsession with being a Priest they were divorced and he won custody of their daughter. He worked as a Barber, and he later adopted a second daughter.

Motivation: To unite with his sister; and marry his sister to traveling adventurers

Ideals: Persistence, Gifted. Flaws: PTSD. Bonds: Poor, Family. Occupation: Barber

Voice: Prounounces S like Z

Attributes [hide]

Alexandre Stansfield, Male Human Fighter 5
Medium (6'6") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)9 (-1) 15 (+2)11 (+0)
Skills Perception +5, Performance +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1

Possessions: 400 gp. Alexandrite (1000 gp). 1 Minor magic item.


Social Check DCs


Raymond Walcott, Male Human [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery. He has a long chestnut beard with little hanging trinkets. He has a dull look in his blue eyes.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is a great chef.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: Balancing his hectic life and new Jeweler responsibilities is difficult; and further expansion of business

Ideals: Impeccable, Gifted. Flaws: Secretive. Bonds: Mentor, Job. Occupation: Jeweler

Voice: Slurs words

Attributes [hide]

Raymond Walcott, Male Human Cleric 5
Medium (6'4") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 14 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 8 (-1)15 (+2) 14 (+2)14 (+2)
Skills History +5, Intimidation +5
Senses Passive Perception 12
Languages Common, Dwarven, Ignan
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353210

Possessions: 30000 cp. 1 Masterwork Thieves’ tools. 1 Silk rope. 1 Spyglass.


Social Check DCs


Norman Blankley, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears white leather gloves, a white jacket, and tight pants. He wears his brown hair up in a very large beehive style do. His brown eyes are passionate and lively.

Personality: He is extraordinarily eccentric. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Gifted from a young age, Norman studied abroad. He was taken as a slave by a traveling circus and forced to perform He was granted psionic powers by his dying sister.

Motivation: His relatives are trying to arrange a marriage; and an old rival family wants him found

Ideals: Gifted. Flaws: Insane, Hedonist. Bonds: Slave, Family. Occupation: Jeweler

Voice: Speaks with squeezed throat

Attributes [hide]

Norman Blankley, Male Human Warlock 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 12 (+1)14 (+2) 12 (+1)11 (+0)
Skills Perception +3, Survival +3
Senses Passive Perception 13
Languages Common, Terran, Gnome
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1222200

Possessions: 300 gp.


Social Check DCs


Bertram Ridley, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He has wavy silver hair. He wears crescent spectacles with a black brim.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He was born the only child of a wealthy merchant. His father was very strict, and drilled into him lessons on being the perfect gentleman. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He doesn't get along with people that don't share his tastes; and he has money and likes to spend it

Ideals: Fighting, Athletic, Optimist, Entrepeneur, Impeccable. Bonds: Rich. Occupation: Barkeep

Voice: Mousy voice

Attributes [hide]

Bertram Ridley, Male Human Ranger 4
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 24 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 13 (+1)12 (+1) 15 (+2)18 (+4)
Skills Animal Handling +4, Survival +4
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 100 gp.


Social Check DCs


Charles Denholm, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He has the majority of his body covered in plate. He wears his silver hair up. His hazel eyes dart from person to person.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was born in the north. Through the years after Charles was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Charles's mother didn't care for him much, and the feeling was mutual. He left for the north, certain he would find work there.

Motivation: He's repulsed by the PC; and he is compelled to act according to his religious beliefs

Flaws: Ugly, Antagonistic. Bonds: Religious, Immigrant. Occupation: Sellsword

Voice: German accent

Attributes [hide]

Charles Denholm, Male Human Fighter 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 10 (+0)15 (+2) 17 (+3)8 (-1)
Skills History +4, Perception +5
Senses Passive Perception 15
Languages Common, Giant, Orc
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 200 gp. 1 Masterwork Common Melee.


Social Check DCs

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