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Advanced [show]


Aldous Shelby, Male Human [Permalink]

Personal [hide]

Description: A 6'3" eastern man, he wears a lot of dark rich colors, with gold accents. He has a very tight haircut. He is very pretty but has cold, dead eyes.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Aldous hails from a village terrorized by goblins. He moved from fad to fad and when he turned 15 he discovered singing. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: Many goblins want him driven away.

Ideals: Joker, Fighting, Artistic. Bonds: Attractive, Enemies. Occupation: Priest

Voice: Spits and sputters

Attributes [hide]

Aldous Shelby, Male Human Warlock 4
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 21 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 13 (+1)15 (+2) 15 (+2)12 (+1)
Skills Athletics +5, Deception +3
Senses Passive Perception 12
Languages Common, Undercommon, Terran
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12322000

Possessions: 21000 cp. Alexandrite (500 gp). Aquamarine (500 gp). 1 Masterwork Light wooden shield. 1 Darkwood Shield.


Social Check DCs


Miles Coombs, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His chestnut hair is singed and shortened. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born blind and as such lacked many opportunities for work. Cursed with vampirism at a very young age, Miles has worked very hard to control his curse. During his travels, Miles and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Miles discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Miles fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: He wants to meet his childhood hero; and a need for knowledge about a nearby landmark

Flaws: Ugly, Antagonistic, Disease. Bonds: Rich, Adventurer. Occupation: Miner

Voice: Hissing voice

Attributes [hide]

Miles Coombs, Male Human Barbarian 4
Medium (5'1") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 41 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 14 (+2)17 (+3) 8 (-1)13 (+1)
Skills Animal Handling +1, Stealth +3
Senses Passive Perception 9
Languages Common, Auran, Halfling, Giant
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 1 Minor magic item.


Social Check DCs


Chad Kinsley, Male Human [Permalink]

Personal [hide]

Description: He is wearing a perfectly clean shirt and pair of pants, and carries quarterstaffs. He has a long chestnut beard with little hanging trinkets. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting dire rats, the young Chad began to lead the lost caravan. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Chad fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Revenge.

Ideals: Fighting, Entrepeneur. Flaws: Shy. Bonds: Attractive, Religious, Enemies. Occupation: Herbalist

Voice: Voice breaks

Attributes [hide]

Chad Kinsley, Male Human Monk 4
Medium (5'4") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 20 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 8 (-1)15 (+2) 16 (+3)10 (+0)
Skills Deception +2, History +4
Senses Passive Perception 13
Languages Common, Auran, Gnome
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 100 gp. Black pearl (1100 gp). Rhodochrosite (5 gp).


Social Check DCs


Guy Middleton, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a large hat to cast shadows over his face and wears ponchos to better hide his body, he is not a threatening figure. He keeps his brown hair in a flapper bob. He wears round tiny glasses practically rammed into his face.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Shepherd arts, while his father instructed him in etiquette, music and courtly manner. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Passionate. Flaws: Shy. Bonds: Rich, Mentor, Religious. Occupation: Shepherd

Voice: Cold and demanding tone

Attributes [hide]

Guy Middleton, Male Human Warrior 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 16 (+3)6 (-2) 14 (+2)15 (+2)
Skills Nature +0, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Everard Marleigh, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears tan trousers with brown and tan striped suspenders. He wears various colorful collared shirts. He has a small bristly mustache and wavy golden hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is very quiet and rarely speaks above a whisper. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He made a point of taking high paying jobs and getting most of it up front. He is searching for what he claims is his rightful reward.

Motivation: A strong sense of loyalty to Human people; and to reunite with his old friends

Ideals: Fighting. Flaws: Shy, Racist. Bonds: Religious, Adventurer. Occupation: Tailor

Voice: Rhymes sentences (sorry)

Attributes [hide]

Everard Marleigh, Male Human Druid 4
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 22 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 13 (+1)10 (+0) 12 (+1)15 (+2)
Skills Investigation +2, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11532

Possessions: 38000 sp. 1 Minor magic item.


Social Check DCs

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