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NPC Generator

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Robert Cooper, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man likes to wear white tank tops with grey pants. He wears his black hair up in a very large beehive style do. His eyes are brown and he is always smoking a pipe.

Personality: He is business-like. He takes instructions and follows them to the letter. He is a font of random trivia from the lore and stories he has discovered

History: Robert was raised in a hard working conservative environment. A few years later when the west was not economically sound they moved to his current location. He has worked as a Fletcher like his father before him.

Motivation: Balancing his hectic life and new Fletcher responsibilities is difficult; and wants to have a good time and be beloved

Ideals: Professionalism, Logical, Optimist. Bonds: Job, Immigrant. Occupation: Fletcher

Voice: Strong lisp

Attributes [hide]

Robert Cooper, Male Human Druid 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 11 (+0)11 (+0) 16 (+3)14 (+2)
Skills Athletics +2, Nature +2
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134210000

Possessions: 100 gp.


Social Check DCs


William Barton, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a tan costume with the symbols of the four houses of cards on his torso. He has done his best to style his red hair to look like a famous performer. He wears a mask on his face.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: William was born with his mother's beautiful face. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He now travels the world, in search of power and loot.

Motivation: He has passion for adventuring and risk; and to clean up the streets

Ideals: Extrovert. Flaws: Racist. Bonds: Attractive, Adventurer, Guardian. Occupation: Sailor

Voice: Loud with bravado

Attributes [hide]

William Barton, Male Human Cleric 6
Medium (5'8") Human, Neutral Good (CR 6)
Armor Class 13
Hit Points 36 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 13 (+1)10 (+0) 9 (-1)9 (-1)
Skills Persuasion +2, Survival +2
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 20 pp.


Social Check DCs


Odo Watson, Male Human [Permalink]

Personal [hide]

Description: 6'2" and lanky with angular features, he is an attractive figure. He very much looks the part of a Crown-heir. His chestnut hair is cut short. His eyes are a pleasant green.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He helped his father out around the business and became quite the natural. He inherited the family business which he has now maintained for 13 years.

Motivation: His spouse's relatives view him with great suspicion.

Flaws: Depressed, Disease. Bonds: Job, Attractive, Family. Occupation: Crown-heir

Voice: Soothing and warm

Attributes [hide]

Odo Watson, Male Human Wizard 7
Medium (6'2") Human, Neutral Good (CR 7)
Armor Class 12
Hit Points 30 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 14 (+2)15 (+2) 7 (-2)5 (-3)
Skills Medicine +1, Religion +5
Senses Passive Perception 8
Languages Common, Draconic, Druidic
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13443210

Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Conrad Altham, Male Human [Permalink]

Personal [hide]

Description: He is typically in his Bellfounder uniform. He carries with him a set of pickaxes, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. He has dyed his greying auburn hair a little too much giving a sharp auburn color. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is a ruthless business man, a trait he acquired from his mother.

History: He got into the Bellfounder business at a young age. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He's since become an addict/alcoholic.

Motivation: Further expansion of business; and he'd like to take his coworkers down a peg

Ideals: Fighting, Joker, Entrepeneur. Flaws: Addict. Bonds: Job. Occupation: Bellfounder

Voice: Speaks like tongue is numb

Attributes [hide]

Conrad Altham, Male Human Bard 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 13 (+1)13 (+1) 13 (+1)10 (+0)
Skills Acrobatics +4, Survival +3
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 3200 sp. Blue quartz (7 gp). Black pearl (700 gp). Star rose quartz (20 gp).


Social Check DCs


Shane Hallewell, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man is generally well dressed albeit a few years behind the times. His hair is auburn and curly. His amber eyes are passionate and lively.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Born in the west his family was never financially stable. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Nothing but the best is good enough for him; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable. Flaws: Disease. Bonds: Attractive, Poor, Immigrant. Occupation: Banker

Voice: Laughs frequently while speaking

Attributes [hide]

Shane Hallewell, Male Human Monk 9
Medium (5'11") Human, Chaotic Good (CR 9)
Armor Class 12
Hit Points 80 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 17 (+3)10 (+0) 13 (+1)13 (+1)
Skills Performance +4, Sleight of Hand +5
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 3d4-1, Ranged +5 / 3d4+2, Grapple +2

Possessions: Red spinel (70 gp). Violet garnet (700 gp). Golden yellow topaz (700 gp). Golden yellow topaz (700 gp). Violet garnet (700 gp). Sard (40 gp). Freshwater pearl (8 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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