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NPC Generator

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Advanced [show]


Nicholas Nash, Male Human [Permalink]

Personal [hide]

Description: This fat northern man has a bulbous nose and wears a green tunic with tan highlights, and long yellow pants that bunch up around his shoes. His skin is also unnaturally pale. His long red hair is drawn into a two foot long braid. He wears round tiny glasses practically rammed into his face.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He uses divination through singing.

History: He was born at the edge of vast desert. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Brewer work with an outfit from a few towns over. Brewer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He inherited the family business which he has now maintained for 6 years.

Motivation: Human compassion; and a strong sense of loyalty to human people

Ideals: Gifted. Flaws: Ugly, Racist. Bonds: Nature, Job. Occupation: Brewer

Voice: Rhymes sentences (sorry)

Attributes [hide]

Nicholas Nash, Male Human Barbarian 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 18 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 9 (-1)15 (+2) 10 (+0)16 (+3)
Skills Acrobatics +3, Intimidation +5
Senses Passive Perception 10
Languages Common, Sylvan, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +5

Possessions: 40 pp.


Social Check DCs


Diggory Mitchell, Male Human [Permalink]

Personal [hide]

Description: With violet face paint in a stripe pattern across his face, he is wearing colorful clothing, dressed as a Masseuse. He sports a long black beard, and similarly colored long hair. He wears an eyepatch.

Personality: He is very quiet and rarely speaks above a whisper. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was born a particularly ugly child, much to the horror of his parents. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He moves from town to town, unable to find a place to settle.

Motivation: He wants revenge against orcs; and wants to open a new tavern

Ideals: Justice. Flaws: Ugly, Shy. Bonds: Job, Immigrant, Enemies. Occupation: Masseuse

Voice: Russian accent

Attributes [hide]

Diggory Mitchell, Male Human Cleric 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 11 (+0)11 (+0) 13 (+1)11 (+0)
Skills Acrobatics +1, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 200 gp.


Social Check DCs


Randal Anderton, Male Human [Permalink]

Personal [hide]

Description: He has a missing right leg. He wears skinny pants and wears a red and brown robe with the hood down. His white hair is unkempt and raggedy. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Calm and collected, he is a well trained Fisher. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: The child of a Mortician, who enjoyed hunting, Randal was taken on many hunting expeditions. There was a wharf not far from home where he often wandered off to fish. He became a Fisher soon after.

Motivation: He is unsatisfied with his job.

Flaws: Ugly. Bonds: Poor, Job, Nature. Occupation: Fisher

Voice: Can't modulate volume

Attributes [hide]

Randal Anderton, Male Human Adept 4
Medium (5'7") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 18 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 13 (+1)9 (-1) 11 (+0)5 (-3)
Skills Arcana +1, Athletics +4
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 600 gp. 2 Alchemist’s fire. 2 Alchemist’s fire.


Social Check DCs


Theobald Hadley, Male Human [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He dresses well, wearing white shirts, loose pants, and blazers most of the time. His whole body is exceptionally muscular. He keeps his auburn hair in a flapper bob. His brown eyes dart from person to person to random spaces in the air.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He also is a firm believer in the manly ideal.

History: He got into the Detective business at a young age. A gifted student he started as a Barrister, but he got bored and became a Detective. He became a Detective soon after.

Motivation: He'd like to take his coworkers down a peg; and his religion dominates his actions

Flaws: Impulsive. Bonds: Attractive, Immigrant, Job, Religious. Occupation: Detective

Voice: Squeaky

Attributes [hide]

Theobald Hadley, Male Human Commoner 6
Medium (6'6") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 31 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 17 (+3)15 (+2) 11 (+0)10 (+0)
Skills Deception +3, Medicine +3
Senses Passive Perception 10
Languages Common, Terran, Aquan
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Charles Cooper, Male Human [Permalink]

Personal [hide]

Description: Standing 5'2", this man is generally well dressed albeit a few years behind the times. His silver hair is styled in orderly dreadlocks. His green eyes are passionate and lively.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Like his father and his brother before him, after school he went straight into learning to become a Dyer. He ran away from his former home and has been making his living as a Dyer for the past few years.

Motivation: Sabotage a competitor.

Flaws: Hedonist. Bonds: Attractive, Job, Military, Slave. Occupation: Dyer

Voice: Spanish accent

Attributes [hide]

Charles Cooper, Male Human Rogue 6
Medium (5'2") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 28 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 12 (+1)10 (+0) 12 (+1)13 (+1)
Skills Acrobatics +4, Persuasion +4
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +4

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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