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NPC Generator

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Advanced [show]


Clerebold Blackwood, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a tight fitting violet shirt and pants. His red hair is long and unkept. His eyes are hazel.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Born to a poor family in the city he treasured whatever gifts he got. Ostracized due to the druidic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was granted druidic powers by his dying sister.

Motivation: Someone believes him a fraud; and several ex partners dislike his way of doing things and want revenge

Ideals: Gifted. Flaws: Ugly, Selfish. Bonds: Enemies, Poor. Occupation: Hunter

Voice: Speaks with back of mouth

Attributes [hide]

Clerebold Blackwood, Male Human Barbarian 4
Medium (6'3") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 36 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 13 (+1)17 (+3) 12 (+1)17 (+3)
Skills Arcana +5, Survival +3
Senses Passive Perception 11
Languages Common, Aquan, Celestial, Druidic
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 8000 sp.


Social Check DCs


Charles Mori, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man is generally shirtless and showing off his tattooed chest, and a wedding ring on his right hand. His hair is always cut to a buzz. He has green eyes.

Personality: He has always had a great fascination with Human culture. He is lazy and tries to find solutions quickly.

History: He got into the Jeweler business at a young age. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and wants to open a new tavern

Ideals: Persistence. Flaws: Racist, Lazy. Bonds: In love, Job, Debt. Occupation: Jeweler

Voice: Excited and jittery

Attributes [hide]

Charles Mori, Male Human Wizard 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 14 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 13 (+1)11 (+0) 15 (+2)13 (+1)
Skills Perception +4, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 19000 cp.


Social Check DCs


Roger Snape, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'1" and is a bit bulky. He is very muscular particularly in the legs. He typically wears a sleeveless long coat of deep yellow leather and dull white iron scale mail. He is bald on top and has large red tufts of hair around his ears. He wears large thick round spectacles.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was always a brilliant, if unscrupulous mind. A gifted student he started as a Ploughman, but he got bored and became a Barrister. He struck the Barrister job and began his own company from there.

Motivation: Expand his business; and wants to open a new tavern

Ideals: Opinionated, Logical. Flaws: Ugly, Insane. Bonds: Job. Occupation: Barrister

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Roger Snape, Male Human Rogue 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 8 (-1)15 (+2) 17 (+3)17 (+3)
Skills Medicine +5, Nature +4
Senses Passive Perception 13
Languages Common, Ignan, Elven
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 1000 sp. Silver pearl (150 gp). Moonstone (30 gp). Golden yellow topaz (600 gp).


Social Check DCs


Manfred Garrick, Male Human [Permalink]

Personal [hide]

Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He has the majority of his body covered in plate. His auburn hair has been sun bleached extensively. His face is covered beneath a completely black helmet.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He does suffer from mild PTSD, and the sight of orcs may trigger it at times.

History: Manfred was born in the east. At a young age he loved to build and create. In his 18th year, his parents were killed by a orcs raid, leaving Manfred alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by orcs. Manfred was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the orcs.

Motivation: To end his boredom; and a deep hatred of orcs

Ideals: Persistence. Flaws: Ugly, Mundane. Bonds: Enemies. Occupation: Cartwright

Voice: Mumbles to self between sentences

Attributes [hide]

Manfred Garrick, Male Human Fighter 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 7 (-2)17 (+3) 4 (-3)11 (+0)
Skills Insight -1, Survival -1
Senses Passive Perception 7
Languages Common, Infernal, Celestial, Draconic
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 100 gp.


Social Check DCs


Wymar Kelsey, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a shirt that is too small, which lets his gut show, with a ratty tan coat over it, and a wedding ring on his left hand. His black hair is long and unkept. His eyes, though not visible through his cowl, are green.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: His parents moved while he was still in utero so he is the first generation to be born here. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He now spends his time doing works of charity.

Motivation: He loathes his own lifestyle; and his spouse's relatives view him with great suspicion

Ideals: Philantrophist. Flaws: Ugly, PTSD. Bonds: In love, Immigrant. Occupation: Marshal

Voice: Old thin voice

Attributes [hide]

Wymar Kelsey, Male Human Warrior 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 18 (+4)15 (+2) 15 (+2)7 (-2)
Skills Arcana +4, Stealth +2
Senses Passive Perception 12
Languages Common, Aquan, Orc
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 300 gp. White pearl (90 gp). Bloodstone (80 gp). 1 Half-Plate.


Social Check DCs

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