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NPC Generator

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Advanced [show]


Arnold Kimberly, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He is portly but not overly obese. His golden hair is cut short. He wears round tiny glasses practically rammed into his face.

Personality: He speaks before he thinks and is too direct. He enjoys reading and quiet.

History: He was born in the north, but his parents moved at a very young age to the west. Like his mother and his brother before him, after school he went straight into learning to become a Shoemaker. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: To be a Miller again; and he'd like to take his coworkers down a peg

Ideals: Logical. Flaws: Impulsive. Bonds: Immigrant, Job. Occupation: Shoemaker

Voice: Puts emphasis on the wrong words

Attributes [hide]

Arnold Kimberly, Male Human Rogue 7
Medium (5'1") Human, Neutral Good (CR 7)
Armor Class 9
Hit Points 44 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 14 (+2)15 (+2) 10 (+0)11 (+0)
Skills Athletics +4, Perception +3
Senses Passive Perception 13
Languages Common, Abyssal, Ignan
Attacks Melee +4 / 2d8+1, Ranged +2 / 2d8-1, Grapple +3

Possessions: 90 pp.


Social Check DCs


Gilbert Tickle, Male Human [Permalink]

Personal [hide]

Description: He is wearing a perfectly clean shirt and pair of pants. His attire stands in sharp contrast to his lance, which is beautifully polished and possesses an ornate carving of a clover on it. He has a red handlebar mustache and slicked back red hair. His eyes are a pleasant brown.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is obsessed with finding treasure.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. He has been saving his money to try and buy his brother's freedom.

Motivation: His relatives are trying to arrange a marriage.

Ideals: Gifted. Flaws: Disease. Bonds: Attractive, Family, Adventurer. Occupation: Tailor

Voice: Sleepy voice

Attributes [hide]

Gilbert Tickle, Male Human Druid 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 29 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 16 (+3)11 (+0) 13 (+1)9 (-1)
Skills Intimidation +1, Investigation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 100 gp. Gold dragon comb with red garnet eye (700 gp). Ceremonial electrum dagger with a star ruby in the pommel (700 gp).


Social Check DCs


Theobald Bradshaw, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears baggy green pantaloons and a blue scarf. His silver hair is lengthy. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He is a Yochlol in disguise. His father was a soldier and died while he was still young. Theobald was left his father's suit of armor and trained in its use and care. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He's looking for his big break; and he wants nothing more than to rejoin the army

Ideals: Athletic. Flaws: Shy, Antagonistic. Bonds: Adventurer, Military. Occupation: Shipwright

Voice: Speaks like tongue is numb

Attributes [hide]

Theobald Bradshaw, Male Human Warrior 5
Medium (5'6") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 47 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 16 (+3)12 (+1) 16 (+3)13 (+1)
Skills Performance +4, Stealth +5
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2

Possessions: 400 gp. Brass mug with jade inlays (300 gp). Sapphire pendant on gold chain (1300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Godfrey Bradford, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His red hair is thinning but still full. He has gleaming, smiling amber eyes.

Personality: Godfrey is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: The child of a Hunter, who enjoyed hunting, Godfrey was taken on many hunting expeditions. After coming to the age of reason, Godfrey took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He's looking for his big break.

Ideals: Extrovert, Gifted. Bonds: Adventurer, Immigrant, Nature. Occupation: Soapmaker

Voice: Eastern European accent

Attributes [hide]

Godfrey Bradford, Male Human Warrior 8
Medium (6'6") Human, Neutral Good (CR 8)
Armor Class 10
Hit Points 64 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 13 (+1)12 (+1) 15 (+2)10 (+0)
Skills Acrobatics +3, Survival +5
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +6 / 2d10+3, Ranged +3 / 2d10+0, Grapple +5

Possessions: 70 pp. Eye agate (9 gp).


Social Check DCs


Hugh Abram, Male Human [Permalink]

Personal [hide]

Description: A 6'0" southern man, he wears a brown collared shirt and red pants. He accessorizes with a grey scarf around the waist and a strap diagonally across his shirt. He has wavy white hair. His blue eyes dart from person to person.

Personality: He is fixated on the number 73. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Born to a poor family in the city he treasured whatever gifts he got. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Hugh took refuge in the old dungeon and found the beat up flail and armor he uses now. He is untrained/undisciplined, which makes him dangerous.

Motivation: Wants to have a good time and be beloved; and he is wracked by social anxiety

Ideals: Optimist. Flaws: Insane, Fearful. Bonds: Poor, Nature. Occupation: Layabout

Voice: Laughs frequently while speaking

Attributes [hide]

Hugh Abram, Male Human Rogue 8
Medium (6'0") Human, Lawful Good (CR 8)
Armor Class 12
Hit Points 62 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 18 (+4)12 (+1) 12 (+1)11 (+0)
Skills Acrobatics +5, Survival +4
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +2 / 2d10-1, Ranged +5 / 2d10+2, Grapple +4

Possessions: 120000 cp.


Social Check DCs

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