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NPC Generator

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Advanced [show]


Gilbert Graeme, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 6'1" and is a bit bulky. He is very muscular particularly in the legs. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His hair is cut close to his head. He is very pretty but has cold, dead eyes.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: A powerful slaver made him what he is. From his teen years he was always beautiful and desirable, so people have always doted on him. He ran away from his former home and has been making his living as a Jeweler for the past few years.

Motivation: Balancing his hectic life and new Jeweler responsibilities is difficult; and he'd like to take his coworkers down a peg

Ideals: Extrovert. Bonds: Rich, Attractive, Job, Mentor. Occupation: Jeweler

Voice: Can't modulate volume

Attributes [hide]

Gilbert Graeme, Male Human Aristocrat 4
Medium (6'1") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 22 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 15 (+2)14 (+2) 14 (+2)9 (-1)
Skills Intimidation +1
Senses Passive Perception 12
Languages Common, Draconic, Elven
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: Violet garnet (200 gp). Chalcedony (40 gp). Fiery yellow corundum (400 gp). Citrine (40 gp). 1 Minor magic item.


Social Check DCs


Ernest Clive, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears rags and sports a simple walking cane. With a patchy blonde beard and wild blonde hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is skeptical of what others tell him and is slow to trust.

History: Born to a pair of adventurers, Ernest grew up listening to his father's many stories. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He is searching for what he claims is his rightful reward.

Motivation: To share knowledge with the world; and obtaining odd cultural human artifacts is his passion

Ideals: Optimist, Logical. Flaws: Shy. Bonds: Poor, Adventurer, Mentor. Occupation: Ruler

Voice: pre-pubescent

Attributes [hide]

Ernest Clive, Male Human Aristocrat 4
Medium (5'4") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 24 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 12 (+1)14 (+2) 14 (+2)9 (-1)
Skills Insight +4, Survival +4
Senses Passive Perception 12
Languages Common, Gnoll, Infernal
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 100 gp. 1 Masterwork Musical instrument.


Social Check DCs


Roland Nibley, Male Human [Permalink]

Personal [hide]

Description: He wears a tan costume with the symbols of death on his torso. He has a slight overbite and is overall scrawny. His long golden hair reaches down to his waist. His hazel eyes lackadaisically let the world flow into them.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He uses divination through singing.

History: He is the product a well kept family trust fund and as such has never really known need. After coming to the age of reason, Roland took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: He is greedy.

Ideals: Joker, Gifted. Bonds: Rich, Family. Occupation: Blacksmith

Voice: Rolls R's

Attributes [hide]

Roland Nibley, Male Human Cleric 5
Medium (5'0") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 41 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 16 (+3)15 (+2) 8 (-1)10 (+0)
Skills Deception +3, Sleight of Hand +4
Senses Passive Perception 9
Languages Common, Terran, Abyssal
Attacks Melee +7 / 2d4+4, Ranged +4 / 2d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 4000 sp. Sard (70 gp). Golden yellow topaz (1100 gp). Zircon (70 gp).


Social Check DCs


Dustin Winthrop, Male Human [Permalink]

Personal [hide]

Description: He is armored in gleaming platemail with gilded edges. A flowing white cape and mantle trimmed with soft grey waves gently in the breeze. His golden hair is greying along the sides and has receded to reveal a widow's peak. His eyes are a pleasant blue.

Personality: Dustin is depressed about a lot of things. He tends to be a nihilist. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He is the product a well kept family trust fund and as such has never really known need. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Detective. He is searching for what he claims is his rightful reward.

Motivation: He has money and likes to spend it; and to reunite with his old friends

Ideals: Gifted. Flaws: Depressed. Bonds: Rich, Job, Adventurer. Occupation: Detective

Voice: Speaks fast with a slight lisp

Attributes [hide]

Dustin Winthrop, Male Human Cleric 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 12 (+1)12 (+1) 14 (+2)15 (+2)
Skills Perception +4, Performance +4
Senses Passive Perception 14
Languages Common, Terran
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 400 gp.


Social Check DCs


Guy Kensley, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a lot of dark rich colors, with gold accents. He keeps his long white hair kept up in a rat tail. His eyes are a pleasant gray.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Guy hails from a village terrorized by brigands. Guy abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Ideals: Fighting. Flaws: Sensitive. Bonds: Attractive, Enemies, Adventurer. Occupation: Sailor

Voice: Low range voice

Attributes [hide]

Guy Kensley, Male Human Warrior 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 15 (+2)14 (+2) 7 (-2)11 (+0)
Skills Nature +4, Persuasion +2
Senses Passive Perception 8
Languages Common, Abyssal, Draconic
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs

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