Kyle Yeardley, Male Human [Permalink]
Personal [hide]
Description: He wears dull grey sweaters, loose green pants, and alligator leather shoes. Beneath his sweater he keeps a concealed dagger, just in case. He has a moderate pudge and is not very fit. With a patchy silver beard and wild silver hair. His eyes are likewise brown. His teeth are yellowed and unaligned.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. As long as the job gets done he does not care how it got done.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Kyle took refuge in the ruined castle and found the beat up dagger and armor he uses now. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He seems to be bored by most things; and to find somewhere to settle down
Ideals: Justice, Professionalism. Flaws: Ugly, Mundane. Bonds: Nature. Occupation: Barber
Voice: Nasally tone
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 19 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 14 (+2) | 12 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 300 gp. Eyepatch with mock eye of sapphire and moonstone (400 gp). Silver comb with moonstones (200 gp). A delicate silver chain set with a tourmaline (100 gp).
Adam Huxley, Male Human [Permalink]
Personal [hide]
Description: He typically wears black cloth garments or leather armor, and he perpetually has his hammer ready. His blonde hair is cut jaggedly and amateurishly. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: His parents moved while he was still in utero so he is the first generation to be born here. His first spouse was a Merchant, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: To unite with his brother; and find a way to reverse the transformation of his brother
Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Family, Immigrant. Occupation: Seamstress
Voice: Scratchy, weak
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 45 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 16 (+3) | 15 (+2) | 13 (+1) | 5 (-3) |
Senses Passive Perception 11
Languages Common, Gnome, Sylvan
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 3 | 2 |
Possessions: 200 gp. Fiery yellow corundum (1600 gp). Moonstone (60 gp). Banded agate (15 gp). 1 Minor magic item. 1 Minor magic item.
Ralf Kitchur, Male Human [Permalink]
Personal [hide]
Description: He has a large violet mantle and cape that has been intricately interwoven into his black robe. He is portly but not overly obese. His brown hair and beard is wavy and long. His skin is flawless and his green eyes scan people very quickly.
Personality: He hates giants. He views them as having robbed his home of its proper glory. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: He was raised in a island tribe. Brilliant and gifted he never wanted to apply himself. He bought a bow and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Someone believes him a fraud.
Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Enemies, Nature. Occupation: Roofer
Voice: Raspy
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 26 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 7 (-2) | 15 (+2) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Orc, Halfling
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
Possessions: 400 gp. Azurite (4 gp). Golden yellow topaz (1000 gp). Bloodstone (70 gp). Tourmaline (120 gp).
Simon Oakley, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and likes to wear darkened spectacles and heavy clothing, no matter the weather. His chestnut hair is lengthy. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.
Personality: He is a hateful person. He taunts others and blames them for his problems. As long as the job gets done he does not care how it got done.
History: Sold as a small child to a slaver, Simon was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Wants to work out more often; and he is compelled to act according to his religious beliefs
Ideals: Athletic, Professionalism. Flaws: Ugly, Antagonistic. Bonds: Mentor. Occupation: Navigator
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 23 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 13 (+1) | 13 (+1) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: 400 gp. Hematite (5 gp). Malachite (5 gp). Amethyst (120 gp). 1 Minor magic item.
Diggory Dayton, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears a simple brown robe with black stripes complete with hood. He has a chestnut handlebar mustache and slicked back chestnut hair. His green eyes have a joyful gleam in them most of the time.
Personality: He snorts whenever he laughs or is feeling confident. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: When he was but 5 years old his parents immigrated from the west. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Beggar. He has dedicated himself to building a better world.
Motivation: Many gnolls want him driven away; and he wants revenge against gnolls
Bonds: Adventurer, Immigrant, Job, Enemies. Occupation: Beggar
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 17 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 9 (-1) | 16 (+3) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Abyssal, Auran, Terran
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 1 Minor magic item. 1 Minor magic item.
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