Thomas Anderton, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man wears tight fitting clothing which further accentuates his frame. His blonde hair is styled in orderly dreadlocks. This violet eyed easterner is not easily forgotten.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He uses divination through singing.
History: From birth he was tutored by a cruel and relentless mentor. His parents enrolled him in a Warrior school at a young age so that he could practice his psionic talents. He left for the east, certain he would find work there.
Motivation: An old rival family wants him found; and his spouse's relatives view him with great suspicion
Ideals: Impeccable, Gifted. Bonds: Attractive, Mentor, Immigrant, Family. Occupation: Mason
Voice: Sensual and smooth
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 7 (-2) | 11 (+0) | 10 (+0) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2
Possessions: 3100 sp.
Chad Branson, Male Human [Permalink]
Personal [hide]
Description: Standing 6'3", this man is dressed in earthy colors with a brown and green handkerchief worn on his left side. His moppish white hair is in a traditional bowl cut. He wears large thick round spectacles.
Personality: He has a massive crush on the younger sibling of the Performer who has hired him part-time. He plays an instrument quite well.
History: He was raised in a island tribe. Chad liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Wants his loneliness to end; and he'd like to take his coworkers down a peg
Ideals: Artistic. Bonds: Has a crush, Nature, Adventurer, Job. Occupation: Performer
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 8)
Armor Class 9
Hit Points 42 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 12 (+1) | 14 (+2) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Goblin, Undercommon
Attacks Melee +3 / 2d10+0, Ranged +2 / 2d10-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: Cloth of gold vestments (40 gp). Gold music box (1000 gp). Silver comb with moonstones (200 gp). Brass mug with jade inlays (400 gp).
Rolf Colby, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right hand, he likes to wear darkened spectacles and heavy clothing, no matter the weather. Sporting a blonde mohawk and bushy mustache this man's hair draws a lot of attention. His half smiles and green eyes are beguiling and draw you in.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He has a habit of throwing himself into exceedingly dangerous situations.
History: He got into the Carpenter business at a young age. He helped his mother out around the business and became quite the natural. He inherited the family business which he has now maintained for 14 years.
Motivation: Further expansion of business; and he'd like to take his coworkers down a peg
Flaws: Disease, Impulsive. Bonds: Attractive, Job. Occupation: Carpenter
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 16 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 11 (+0) | 6 (-2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp.
Wymar Quinton, Male Human [Permalink]
Personal [hide]
Description: He wears dark leathers with embroidery, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'7" when asserting himself. His hair is chestnut, silky, and of moderate length. His eyes are a pleasant hazel.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He has a minor phobia of water and hates getting wet.
History: Wymar was raised in a hard working conservative environment. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He bought a nunchaku and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He has a rivalry with the Church that dominates his actions; and wants to open a new tavern
Flaws: Fearful. Bonds: Attractive, Job, Nature, Religious. Occupation: Mercenary
Voice: Shortens vowels
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 27 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 15 (+2) | 16 (+3) | 14 (+2) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Gnoll, Draconic, Giant
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 |
Possessions: 1200 sp. White pearl (130 gp). Chrysoberyl (130 gp). Azurite (14 gp).
Bertram Dryden, Male Human [Permalink]
Personal [hide]
Description: This fat western man has a bulbous nose and wears a grey armored body suit, with a simple brown line shooting up and back down. His skin is also unnaturally pale. His hair is long and white with streaks of golden, and is pulled back with small grey clips. His beard is golden, braided, and well cared for. His violet eyes dart around the room hyper actively observing anyone and anything.
Personality: Bertram is depressed about a lot of things. He tends to be a nihilist. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.
History: Bertram was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. A gypsy cursed him at a young age, leading to his ugly appearance. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: Revenge; and many goblins want him driven away
Flaws: Ugly, Depressed. Bonds: Enemies, Poor. Occupation: Actor
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 23 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 12 (+1) | 9 (-1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!
