Gerald Tyndall, Male Human [Permalink]
Personal [hide]
Description: He wears loose pants and a collared shirt complete with sweater beneath his coat, and he perpetually has his greataxe ready. His small hat is riddled with cuts and holes. He has violet eyes.
Personality: A deeply religious man he believes everything happens for a reason. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He got into the Performer business at a young age. As a young adult he joined a group advocating for an improvement in Human conditions. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Further expansion of business; and human compassion
Ideals: Fighting. Flaws: Ugly, Racist. Bonds: Religious, Job. Occupation: Performer
Voice: Voice breaks
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 27 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 18 (+4) | 8 (-1) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 1 Everburning torch.
Arnold Ainsworth, Male Human [Permalink]
Personal [hide]
Description: He wears a fine chain shirt which he covers with black colored cloaks and clothing. He is physically well-built. He keeps his auburn hair in a flapper bob. He wears round tiny glasses practically rammed into his face.
Personality: He snorts whenever he laughs or is feeling confident. He feeds upon the attention of others.
History: Born in the east to a Armorer, Arnold learned a great deal about his mother's area of expertise. A gifted student he started as a Beggar, but he got bored and became a Armorer. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Further expansion of business; and to prove his worth to the world
Flaws: Impulsive. Bonds: Attractive, Job, Adventurer. Occupation: Armorer
Voice: Creaky witch voice
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 41 (6d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 12 (+1) | 13 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
Possessions: 900 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Peter Copeland, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears a violet vest with golden trim over his white shirt. His green leather gloves and pants are well-kept, and his violet boots flare out at the collars. He wears a broad hat to cover his moderate length blonde hair. His amber eyes dart around the room hyper actively observing anyone and anything.
Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: His father raised him in a mountain cabin. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.
Motivation: Retire the richest man in the west; and he is greedy
Ideals: Joker, Entrepeneur. Bonds: Attractive, Nature, Rich. Occupation: Fisher
Voice: High pitched and raspy
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 7)
Armor Class 10
Hit Points 21 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 8 (-1) | 11 (+0) | 8 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 2d8-1, Ranged +3 / 2d8+0, Grapple +2
Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
John Wesley, Male Human [Permalink]
Personal [hide]
Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He is portly but not overly obese. His silver hair is styled in orderly dreadlocks. He has a tattooed face.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. The war was a terrible time for him, and John does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Mayor arts, while his father instructed him in etiquette, music and courtly manner. Ostracized due to the arcane powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He now mingles about in high society.
Motivation: Nothing but the best is good enough for him.
Ideals: Impeccable, Gifted. Flaws: Depressed. Bonds: Military, Rich. Occupation: Mayor
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 27 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 15 (+2) | 12 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item.
Miles Langdon, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He is typically in his Layabout uniform. His wide-brimmed hat is riddled with cuts and holes. He has brown eyes.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Born in the north to a Layabout, Miles learned a great deal about his mother's area of expertise. From there he went from mercenary job to mercenary job. He has dedicated himself to building a better world.
Motivation: Obtaining odd cultural Human artifacts is his passion; and a need for knowledge about a nearby landmark
Ideals: Optimist. Flaws: Ugly. Bonds: Job, Poor, Adventurer. Occupation: Layabout
Voice: German accent
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 31 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 16 (+3) | 10 (+0) | 7 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 1 Chain shirt.
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