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NPC Generator

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Advanced [show]


Lance Kelsey, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt that is too small, which lets his gut show, with a ratty red coat over it. He is portly but not overly obese. His hair, while still mostly chestnut, has prominent grey streaks. He has a tattooed face.

Personality: He is calm most of the time but flees social interaction. He is afraid of women and trembles around them

History: Lance was born the youngest of three triplets. Lance liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has since lost track of the people in his past.

Motivation: To get a good night's sleep; and marry his sister to traveling adventurers

Flaws: Ugly, Shy, Insomniac. Bonds: Family, Nature. Occupation: Carpenter

Voice: Middle-eastern accent

Attributes [hide]

Lance Kelsey, Male Human Commoner 4
Medium (5'4") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 4 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 9 (-1)14 (+2) 13 (+1)9 (-1)
Skills Athletics +4, Medicine +3
Senses Passive Perception 11
Languages Common, Orc, Aquan
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +3

Possessions: 600 gp. Deep green spinel (160 gp). Iolite (80 gp). Violet garnet (900 gp).


Social Check DCs


Trym Shelley, Male Human [Permalink]

Personal [hide]

Description: 6'1" and muscular, this western man wears an old set of leather armor, nicked and torn by the ravages of time and battle. With bright black hair and a scraggly beard. His eyes are a pleasant brown.

Personality: Eccentric and domineering, Trym will drive conversation. He would rather hide behind his crafts than deal with other people.

History: He served in the navy to pay for his family's outstanding loans. He has had some formal painting training, and achieved minor success. He has never given up on his painting dream.

Motivation: Wants to work out more often; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Athletic, Extrovert, Artistic. Flaws: Shy. Occupation: Barrister

Voice: Sore throat, cough

Attributes [hide]

Trym Shelley, Male Human Paladin 5
Medium (6'1") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 15 (+2)12 (+1) 14 (+2)18 (+4)
Skills Arcana +4, Medicine +5
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +1 / 2d4-2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 300 gp.


Social Check DCs


Hugh Harper, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, but even with his fine clothing he looks run-down. He has shaved his head bald. He wears an eyepatch.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He uses divination through singing.

History: He was born on a small isolated farm. There was a wharf not far from home where he often wandered off to fish. He is searching for what he claims is his rightful reward.

Motivation: He desires power and/or immortality; and he's looking for his big break

Ideals: Joker, Gifted. Flaws: Ugly. Bonds: Nature, Adventurer. Occupation: Courier

Voice: Stutters

Attributes [hide]

Hugh Harper, Male Human Barbarian 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 19 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 12 (+1)9 (-1) 9 (-1)12 (+1)
Skills Arcana +1, Survival +1
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 13000 cp.


Social Check DCs


Everard Marston, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His hair is cut close to his head. His gray eyes dart from person to person to random spaces in the air.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. Energy wise he seems alert and responsive.

History: When he was but 7 years old his parents immigrated from the north. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He's also a talented Roofer, but doesn't like to broadcast it.

Motivation: To be a Roofer again.

Ideals: Professionalism. Bonds: Rich, Job, Immigrant, Military. Occupation: Mercenary

Voice: Italian accent

Attributes [hide]

Everard Marston, Male Human Sorcerer 7
Medium (6'0") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 13 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 9 (-1)9 (-1) 16 (+3)13 (+1)
Skills Arcana +2, Sleight of Hand +4
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: Peridot (20 gp). Red-brown spinel (80 gp). Aquamarine (1300 gp).


Social Check DCs


Anselm Garrick, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears a fine chain shirt which he covers with blue colored cloaks and clothing. His hair is golden, silky, and of moderate length. His green eyes dart from person to person.

Personality: Anselm is depressed about a lot of things. He tends to be a nihilist. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Through the years after Anselm was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Anselm's mother didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He loathes his own lifestyle; and he feels kind of lost in life

Flaws: Depressed, Antagonistic. Bonds: Attractive, Mentor. Occupation: Laborer

Voice: Draws out vowels

Attributes [hide]

Anselm Garrick, Male Human Barbarian 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 33 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 17 (+3)12 (+1) 14 (+2)14 (+2)
Skills Athletics +3
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +3

Possessions: 100 gp.


Social Check DCs

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