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Advanced [show]


Solomon Hampton, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a green armored body suit, with a simple blue line shooting up and back down. His chestnut hair is cut jaggedly and amateurishly. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: Solomon is depressed about a lot of things. He tends to be a nihilist. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born in the south. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Professionalism. Flaws: Depressed. Bonds: Immigrant, Adventurer. Occupation: Stableman

Voice: Switch between two voices

Attributes [hide]

Solomon Hampton, Male Human Barbarian 5
Medium (5'2") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 51 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 17 (+3)7 (-2) 14 (+2)14 (+2)
Skills Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: 600 gp. Chrysoprase (30 gp). Azurite (14 gp). Violet garnet (300 gp). Amethyst (90 gp). 1 Masterwork Thieves’ tools. 1 Backpack. 1 Masterwork Thieves’ tools.


Social Check DCs


Roland Cumberbatch, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears rags and sports a simple walking cane. He is bald on top and has large red tufts of hair around his ears. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is fixated on the number 91. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is able to make almost anything out of random pieces of junk.

History: Born to a Spy, his father struggled to pay the bills. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Roland took refuge in the large cave and found the beat up trident and armor he uses now. He has been saving his money to try and buy his brother's freedom.

Motivation: Wants to raise his children well; and he is not mentally stable, and does not behave rationally

Ideals: Gifted. Flaws: Ugly, Insane. Bonds: Poor, Nature, Family. Occupation: Bounty Hunter

Voice: Hard of hearing, loud

Attributes [hide]

Roland Cumberbatch, Male Human Adept 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 23 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 17 (+3)11 (+0) 10 (+0)13 (+1)
Skills Animal Handling +2, Persuasion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 300 gp.


Social Check DCs


Anselm Hornsby, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears a black wide-brimmed hat and black clothes. His auburn hair is knotted and matted. His otherwise smooth face is marked with small tiny scars.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Born to a pair of adventurers, Anselm grew up listening to his father's many stories. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now travels the world, in search of power and loot.

Motivation: Someone believes him a fraud; and he has passion for adventuring and risk

Ideals: Passionate, Gifted, Entrepeneur. Flaws: Ugly. Bonds: Adventurer, Enemies. Occupation: Fortune-teller

Voice: Sighs a lot, exhausted

Attributes [hide]

Anselm Hornsby, Male Human Druid 4
Medium (5'8") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 34 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 15 (+2)13 (+1) 15 (+2)15 (+2)
Skills Arcana +3, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532000

Possessions: 40000 sp. Alexandrite (1200 gp). Carnelian (80 gp). Moonstone (80 gp). Violet garnet (1200 gp).


Social Check DCs


Tim Eastoft, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He sports a long red beard, and similarly colored long hair. His eyes are amber.

Personality: Stoic and calm, he prefers to meditate than take action. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was raised in a white middle class family as the only child. After coming to the age of reason, Tim took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He seems to be bored by most things.

Ideals: Disciplined, Gifted. Flaws: Antagonistic, Mundane. Bonds: Mentor. Occupation: Barkeep

Voice: Sleepy voice

Attributes [hide]

Tim Eastoft, Male Human Barbarian 4
Medium (5'11") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 26 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 12 (+1)11 (+0) 9 (-1)11 (+0)
Skills Athletics +2, History +2
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +2

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Theobald Braxton, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt that is too small, which lets his gut show, with a ratty violet coat over it. He carries with him a set of morningstars on his belt, each one with a ruby on the hilt. He has wavy auburn hair. His blue eyes lackadaisically let the world flow into them.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is used to getting what he wants. In part because he is a meticulous planner.

History: He served in the navy to pay for his family's outstanding loans. He was an apprentice working in his father's forge. He has drifted from career to career and currently works as a Armorer.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Fighting, Professionalism. Flaws: Ugly. Bonds: Job, Military. Occupation: Armorer

Voice: Complex vocabulary, royal

Attributes [hide]

Theobald Braxton, Male Human Rogue 5
Medium (6'3") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 22 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 13 (+1)15 (+2) 5 (-3)13 (+1)
Skills Acrobatics +5, Stealth +5
Senses Passive Perception 7
Languages Common, Terran, Celestial
Attacks Melee +1 / 2d4-2, Ranged +5 / 2d4+2, Grapple +5

Possessions: 300 gp. Sardonyx (60 gp). Red-brown spinel (60 gp). Chrysoprase (60 gp). Freshwater pearl (16 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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