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NPC Generator

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Advanced [show]


Thomas Hartford, Male Human [Permalink]

Personal [hide]

Description: With black face paint in a stripe pattern across his face, he wears dull red sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed rapier, just in case. His hair is short and golden. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: When he was but 5 years old his parents immigrated from the north. While studying, he fell in love. They married and had a son. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Meet up once more with his childhood friend.

Flaws: Insomniac. Bonds: Guardian, Adventurer, Immigrant, In love. Occupation: Mortician

Voice: Jittery and nervous

Attributes [hide]

Thomas Hartford, Male Human Aristocrat 4
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 30 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 13 (+1)11 (+0) 13 (+1)12 (+1)
Skills Medicine +3, Performance +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: 500 gp. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Don Adley, Male Human [Permalink]

Personal [hide]

Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His hair is long and red with streaks of brown, and is pulled back with small blue clips. His beard is brown, braided, and well cared for. His eyes are likewise gray.

Personality: He speaks before he thinks and is too direct. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with vampirism at a very young age, Don has worked very hard to control his curse. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To prove his worth to the world; and wants to open a new tavern

Flaws: Ugly, Impulsive, Forgetful, Disease. Occupation: Farmer

Voice: Hard of hearing, loud

Attributes [hide]

Don Adley, Male Human Warlock 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 14 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 10 (+0)11 (+0) 6 (-2)4 (-3)
Skills Animal Handling +0, Investigation +2
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1022

Possessions: 100 gp.


Social Check DCs


Clerebold Snowdon, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears skinny pants and wears a green and brown robe with the hood down. He has shaved his head bald. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is harsh and unforgiving.

History: He is the product a well kept family trust fund and as such has never really known need. He has chosen to use the inheritance that was left to him frivolously. He bought a sickle and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To get a good night's sleep; and he has money and likes to spend it

Flaws: Disease, Antagonistic, Insomniac. Bonds: Rich, Nature. Occupation: Fletcher

Voice: German accent

Attributes [hide]

Clerebold Snowdon, Male Human Aristocrat 5
Medium (6'3") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 30 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)13 (+1) 11 (+0)10 (+0)
Skills Arcana +4, Performance +3
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 5000 sp.


Social Check DCs


Percival Clinton, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a fine chain shirt which he covers with tan colored cloaks and clothing. His chestnut hair is heavily combed to the left. His amber eyes peer out from beneath his deerstalker tan hat.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: From birth he was tutored by a cruel and relentless mentor. When money was particularly tight he was walking through alleys when he overheard a Body Guard hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To end his boredom; and he is content

Flaws: Ugly, Mundane. Bonds: Poor, Slave, Mentor. Occupation: Body Guard

Voice: Booming voice

Attributes [hide]

Percival Clinton, Male Human Warlock 6
Medium (5'0") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 52 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 16 (+3)16 (+3) 12 (+1)16 (+3)
Skills Investigation +6, Stealth +5
Senses Passive Perception 11
Languages Common, Dwarven, Undercommon, Celestial
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143222000

Possessions: 900 gp.


Social Check DCs


John Van Es, Male Human [Permalink]

Personal [hide]

Description: He wears very tight pants and wife beaters, though occasionally he sports a tan coat, and carries shortbows. He keeps his silver hair in a flapper bob. He has a tattooed face.

Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: John was born in the south. At a young age he loved to build and create. His parents enrolled him in a Druid school at a young age so that he could practice his arcane talents. Since then, he has sought to make the best of life.

Motivation: A deep hatred of orcs; and his name or reputation has been wronged in the past by orcs, and he desires to right it

Ideals: Fighting, Optimist, Persistence, Gifted. Bonds: Enemies. Occupation: Cartwright

Voice: Low and grunting

Attributes [hide]

John Van Es, Male Human Druid 4
Medium (6'4") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 26 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 10 (+0)13 (+1) 16 (+3)9 (-1)
Skills Sleight of Hand +2, Stealth +2
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +6 / 1d10+4, Ranged +2 / 1d10+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135320000

Possessions: 500 gp. Golden pearl (150 gp). Blue quartz (15 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs

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