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NPC Generator

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Advanced [show]


Anthony Harlow, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a simple green robe with black stripes complete with hood, and is pretty ugly. He has a very tight haircut. His gray eyes have a joyful gleam in them most of the time.

Personality: Eccentric and domineering, Anthony will drive conversation. He is a ruthless business man, a trait he acquired from his mother.

History: He was born in a small desert village. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He bought a sickle and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Retire the richest man in the north.

Ideals: Extrovert, Entrepeneur. Flaws: Ugly. Bonds: Nature, Immigrant. Occupation: Interpreter

Voice: Draws out vowels

Attributes [hide]

Anthony Harlow, Male Human Sorcerer 4
Medium (5'11") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 16 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 13 (+1)13 (+1) 13 (+1)16 (+3)
Skills Arcana +3, Religion +3
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116630

Possessions: 45000 sp. Eye agate (5 gp). Red-brown spinel (120 gp). Bloodstone (50 gp). Blue quartz (5 gp). 1 Superior lock.


Social Check DCs


Bertram Wordsworth, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he dresses like a well dressed Brewer does. He has styled his chestnut hair well, parting it to the right. He has a dull look in his blue eyes.

Personality: He is calm most of the time but flees social interaction. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Born to a poor family in the city he treasured whatever gifts he got. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Brewer. He has worked as a Brewer like his mother before him.

Motivation: Wants to open a new tavern; and balancing his hectic life and new brewer responsibilities is difficult

Flaws: Ugly, Shy. Bonds: Job, Poor, In love. Occupation: Brewer

Voice: Aggressive tone

Attributes [hide]

Bertram Wordsworth, Male Human Monk 4
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 34 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 13 (+1)13 (+1) 10 (+0)15 (+2)
Skills Insight +2, Religion +3
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 100 gp. 1 Banded mail.


Social Check DCs


Manfred Dalton, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears long strands of emerald and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has done his best to style his silver hair to look like a famous performer. His amber eyes lackadaisically let the world flow into them.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He cannot resist a sob story and will often dote over anyone who has one.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was an apprentice working in his mother's forge. He now spends his time doing works of charity.

Motivation: He is greedy; and he loathes his own lifestyle

Ideals: Philantrophist. Flaws: Depressed. Bonds: Rich, Job, Slave. Occupation: Courier

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Manfred Dalton, Male Human Druid 5
Medium (6'4") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 42 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 16 (+3)4 (-3) 15 (+2)11 (+0)
Skills Insight +5, Persuasion +3
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13532100

Possessions: 5000 sp. Azurite (8 gp). Aquamarine (1300 gp). Tourmaline (80 gp). Brown-green garnet (80 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Balimaar Branson, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears dark leathers with embroidery. He has a chestnut handlebar mustache and slicked back chestnut hair. His fierce amber eyes like to dwell on things.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. When he's not drinking or sleeping the drinks off, he's doing singing.

History: He got into the Painter business at a young age. He was an athlete and attended two major summer competitions. He never won. He ran away from his former home and has been making his living as a Painter for the past few years.

Motivation: He doesn't get along with people that don't share his tastes.

Ideals: Athletic, Impeccable, Artistic, Logical. Bonds: Job. Occupation: Painter

Voice: Old thin voice

Attributes [hide]

Balimaar Branson, Male Human Commoner 6
Medium (6'5") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 14 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 10 (+0)13 (+1) 14 (+2)9 (-1)
Skills Acrobatics +5, Performance +2
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 800 gp.


Social Check DCs


Dustin Gracey, Male Human [Permalink]

Personal [hide]

Description: This western man has the majority of his body covered in plate. His clothes are grease stained in places. His chestnut hair is lengthy. He has green eyes.

Personality: He is irascible and easily irritated. As long as the job gets done he does not care how it got done.

History: His parents moved while he was still in utero so he is the first generation to be born here. When money was particularly tight he was walking through alleys when he overheard a Ruler hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He left for the west, certain he would find work there.

Motivation: He's repulsed by the PC; and a strong sense of loyalty to human people

Ideals: Professionalism. Flaws: Antagonistic. Bonds: Poor, Immigrant. Occupation: Ruler

Voice: Hard of hearing, loud

Attributes [hide]

Dustin Gracey, Male Human Warrior 5
Medium (5'8") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 48 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 12 (+1)12 (+1) 10 (+0)13 (+1)
Skills Animal Handling +3, Nature +4
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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