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NPC Generator

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Advanced [show]


Hubert Kendall, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a robe, a symbol of the sun god around his neck, and a whip on his belt. His blonde hair is thinning but still full. His violet eyes dart from person to person.

Personality: He never swears and excessively uses polite adverbs when speaking. He is lazy and tries to find solutions quickly.

History: Born in a small village he learned the ways of the warrior from his mother. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has dedicated himself to building a better trade route.

Motivation: Meet up once more with his childhood friend.

Ideals: Fighting, Optimist. Flaws: Lazy. Bonds: Military, Adventurer. Occupation: Apothecary

Voice: Speaks with squeezed throat

Attributes [hide]

Hubert Kendall, Male Human Barbarian 4
Medium (5'9") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 27 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 12 (+1)12 (+1) 13 (+1)14 (+2)
Skills Athletics +6, Performance +4
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +6 / 1d10+4, Ranged +3 / 1d10+1, Grapple +4

Possessions: 1 Minor magic item.


Social Check DCs


Frederick Fidget, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears clothing that is held on in multiple layers but all of it is in poor condition. His red hair is slicked back into a classic pompadour. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: This man loves dancing and to teach people dancing more than just about anything. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was born to loving parents in a slum to the north. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has never given up on his dancing dream.

Motivation: He feels threatened by others; and he is not mentally stable, and does not behave rationally

Ideals: Athletic, Artistic. Flaws: Insane, Fearful. Bonds: Poor. Occupation: Guard

Voice: Soothing and warm

Attributes [hide]

Frederick Fidget, Male Human Fighter 4
Medium (6'5") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 12 (+1)15 (+2) 11 (+0)11 (+0)
Skills Perception +2, Performance +2
Senses Passive Perception 12
Languages Common, Sylvan, Auran
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Cory Dumph, Male Human [Permalink]

Personal [hide]

Description: He is typically in his Blacksmith uniform, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'0" when asserting himself. His hair is always cut to a buzz. His face is covered beneath a completely black helmet.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He has a minor phobia of water and hates getting wet.

History: He was born the only child of a wealthy merchant. He was an athlete and attended two major summer competitions. He never won. He has been a successful dealer in antiques buying low and selling high.

Motivation: Sabotage a competitor.

Ideals: Entrepeneur, Athletic. Flaws: Fearful. Bonds: Job. Occupation: Blacksmith

Voice: Sighs a lot, exhausted

Attributes [hide]

Cory Dumph, Male Human Paladin 4
Medium (5'0") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 8 (-1)6 (-2) 14 (+2)6 (-2)
Skills Acrobatics +2, Performance +0
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 3000 cp. 1 Minor magic item.


Social Check DCs


Gilbert Middleton, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear grey clothing when he does not wear armor, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'2" when asserting himself. His head has been shaved. He wears round tiny glasses practically rammed into his face.

Personality: Overbrimming with self-confidence, Gilbert isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He never wears the same outfit twice, unless he absolutely has to.

History: He was born in the west. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: A need for knowledge about a nearby landmark; and nothing but the best is good enough for him

Ideals: Impeccable, Artistic. Flaws: Ugly, Shy. Bonds: Immigrant, Adventurer. Occupation: Architect

Voice: Stutters

Attributes [hide]

Gilbert Middleton, Male Human Barbarian 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 28 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 12 (+1)16 (+3) 15 (+2)13 (+1)
Skills Acrobatics +4, Arcana +5
Senses Passive Perception 12
Languages Common, Orc, Terran, Infernal
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +5

Possessions: 1100 sp.


Social Check DCs


Theodoric Sydney, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he typically wears a sleeveless long coat of deep black leather and dull grey iron scale mail. He sports a flattop hair cut. He wears round tiny glasses practically rammed into his face.

Personality: He is not truly malevolent, but he is obsessed with poetry. He constantly tries to fill his life with poetry. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Fletcher father left him crippled. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: To prove his worth to the world; and he is currently in port desperately looking for someone to get him out

Ideals: Artistic. Flaws: Ugly, Secretive, Disease. Bonds: Poor. Occupation: Gardener

Voice: Speaks like tongue is numb

Attributes [hide]

Theodoric Sydney, Male Human Ranger 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 30 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 16 (+3)12 (+1) 14 (+2)12 (+1)
Skills Insight +4, Perception +4
Senses Passive Perception 14
Languages Common, Infernal
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 900 sp. 4 Smokesticks. 3 Tanglefoot bags. 2 Acid flasks.


Social Check DCs

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