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Advanced [show]


Robert Blakely, Male Human [Permalink]

Personal [hide]

Description: He wears a tan vest with golden trim over his white shirt. His pastel leather gloves and pants are well-kept, and his tan boots flare out at the collars. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His white hair is greying along the sides and has receded to reveal a widow's peak. He is baby faced.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He comes from a rich northern family. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it.

Ideals: Joker. Flaws: Impulsive. Bonds: Attractive, Rich. Occupation: Assassin

Voice: Forgets to breathe while speaking

Attributes [hide]

Robert Blakely, Male Human Fighter 6
Medium (5'1") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 45 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 15 (+2)12 (+1) 16 (+3)11 (+0)
Skills Perception +6, Survival +6
Senses Passive Perception 16
Languages Common, Auran
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2

Possessions: 5000 sp. Rock crystal (30 gp). Zircon (30 gp). 1 Minor magic item.


Social Check DCs


Trey Huxley, Male Human [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He carries a battered glaive and tarnished dagger as well. His auburn hair is unkempt and raggedy. His thin eyebrows rest above his beady blue eyes.

Personality: He has always had a great fascination with Human culture. He is a bit of a xeno-phobe, disliking non-Humans.

History: Trey was born into a poor family. Growing up, he dreamt of becoming a Adept, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Adept in service of a powerful lord somewhere. As a young adult he joined a group advocating for an improvement in Human conditions. He has dedicated himself to building a better kind of golem.

Motivation: He has passion for adventuring and risk.

Ideals: Fighting. Flaws: Ugly, Racist. Bonds: Adventurer, Poor. Occupation: Mayor

Voice: Raspy

Attributes [hide]

Trey Huxley, Male Human Adept 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 11 (+0)10 (+0) 9 (-1)7 (-2)
Skills Acrobatics +4, Arcana +2
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp.


Social Check DCs


Norman Barclay, Male Human [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. His skin is fair and his fingers are delicate and long. His chestnut hair is slicked back into a classic pompadour. He tend to wears goggles to shield his eyes.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.

History: He was born in a small plains village. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Find a way to reverse the transformation of his sister; and his relatives are trying to arrange a marriage

Ideals: Opinionated. Bonds: Poor, Enemies, Nature, Adventurer, Family. Occupation: Sellsword

Voice: Low rumbling, strings words together

Attributes [hide]

Norman Barclay, Male Human Bard 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 12 (+1)14 (+2) 12 (+1)10 (+0)
Skills Acrobatics +1, Insight +3
Senses Passive Perception 11
Languages Common, Goblin, Halfling
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 200 gp.


Social Check DCs


Peter Blankley, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is dressed in earthy colors with a black and yellow handkerchief worn on his right side. With bright black hair and a scraggly beard. His eyes are gray.

Personality: He loves telling others what to do and how they should feel about things. He is a logical person and will generally grow upset if things defy logic and science.

History: He was raised in a white middle class family as the only child. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Ruler work with an outfit from a few towns over. Ruler work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has drifted from career to career and currently works as a Ruler.

Motivation: To find somewhere to settle down.

Ideals: Opinionated, Logical. Flaws: Mundane. Bonds: Job. Occupation: Ruler

Voice: Whispers

Attributes [hide]

Peter Blankley, Male Human Bard 4
Medium (5'9") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 19 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 10 (+0)16 (+3) 13 (+1)16 (+3)
Skills Athletics +3, Investigation +5
Senses Passive Perception 11
Languages Common, Halfling, Abyssal, Draconic
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133200000

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Arnold Nash, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a robe, a symbol of the sun god around his neck, and a longbow on his belt. His chestnut hair is drawn into a tight pony tail with a card scrunchie. His face is covered beneath a completely black helmet.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He used his abilities to travel the world and help people.

Motivation: He's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Philantrophist. Flaws: Antagonistic, Forgetful. Occupation: Spy

Voice: Spanish accent

Attributes [hide]

Arnold Nash, Male Human Cleric 7
Medium (5'11") Human, Chaotic Good (CR 7)
Armor Class 13
Hit Points 16 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 9 (-1)9 (-1) 11 (+0)14 (+2)
Skills Investigation +2, Sleight of Hand +6
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1164

Possessions: 200 gp. Jet (130 gp). Lapis lazuli (6 gp).


Social Check DCs

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