Simon Van Es, Male Human [Permalink]
Personal [hide]
Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. He keeps his golden hair in a pixie cut. His hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. As long as the job gets done he does not care how it got done.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He helped his father out around the business and became quite the natural. He has achieved small success as a Carpenter.
Motivation: He doesn't get along with people that don't share his tastes; and balancing his hectic life and new carpenter responsibilities is difficult
Ideals: Professionalism, Impeccable. Flaws: Antagonistic. Bonds: Religious, Job. Occupation: Carpenter
Voice: Indian accent
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 20 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 13 (+1) | 14 (+2) | 8 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Aquan, Draconic
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 17000 sp. 1 Minor magic item.
Gilbert Bradford, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy red stubble. He is typically in his Brewer uniform. He has a hunchback. His red hair is cut short. His thin eyebrows rest above his beady hazel eyes.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. A true patriot, Gilbert would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was raised in a white middle class family as the only child. His father was a soldier and died while he was still young. Gilbert was left his father's suit of armor and trained in its use and care. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: To end his boredom.
Ideals: Philantrophist. Flaws: Ugly, Mundane. Bonds: Job, Military. Occupation: Brewer
Voice: Smoker's lung
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 58 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 14 (+2) | 11 (+0) | 5 (-3) | 8 (-1) |
Senses Passive Perception 7
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
Possessions: 900 gp. Rock crystal (40 gp). Chrysoberyl (40 gp). Malachite (13 gp). Chalcedony (40 gp). 1 Minor magic item.
Adam Windsor, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he is wearing a long, red, dusty cloak. His hair is silver and curly. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Adam lived on a farm with his father, near the main road leading to a nearby town. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). Due to his spouse's obsession with being a Dyer they were divorced and he won custody of their son. He worked as a Bounty Hunter, and he later adopted a second son.
Motivation: A deep hatred of illithids; and find a way to reverse the transformation of his sister
Ideals: Disciplined, Joker. Bonds: Attractive, Family, Adventurer, Enemies. Occupation: Bounty Hunter
Voice: Australian accent
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 34 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 17 (+3) | 8 (-1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 10000 cp. 1 Minor magic item.
Kody Lincoln, Male Human [Permalink]
Personal [hide]
Description: He very much looks the part of a Glassblower. He is portly but not overly obese. His brown hair is unkempt and raggedy. His hazel eyes are passionate and lively.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He has a habit of throwing himself into exceedingly dangerous situations.
History: Born in the south to a Glassblower, Kody learned a great deal about his mother's area of expertise. A gypsy cursed him at a young age, leading to his ugly appearance. After a long history of fighting, Kody and his spouse have recently divorced.
Motivation: Sabotage a competitor.
Flaws: Ugly, Antagonistic, Impulsive. Bonds: Job, Poor. Occupation: Glassblower
Voice: Pronounces O like U
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 35 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 10 (+0) | 15 (+2) | 11 (+0) | 5 (-3) |
Senses Passive Perception 10
Languages Common, Goblin, Gnoll
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1
Possessions: Just what you see.
Rolf Sutton, Male Human [Permalink]
Personal [hide]
Description: A 5'3" northern man, he does not wear sleeves and tends to eschew shirts when he can avoid it. With a patchy brown beard and wild brown hair. His fair skin shows little sign of his aristocratic breeding.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He also has developed a complete distrust of the Barrister profession.
History: Rolf hails from a village terrorized by illithids. He married young, but lost his spouse to illithids. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Further expansion of business.
Flaws: Antagonistic, Depressed. Bonds: Attractive, Job, Enemies. Occupation: Shepherd
Voice: Slurs words
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 27 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 16 (+3) | 16 (+3) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Infernal, Undercommon, Draconic
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 100 gp.
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