Gomory Breeden, Male Human [Permalink]
Personal [hide]
Description: He tends to wear a tan poncho over his likewise colored trousers and shirt. He has moderate length auburn hair. His eyes are likewise hazel. His teeth are white and perfect.
Personality: A skeptical and narcissistic man, Gomory's first love is himself. His second love is also himself. The war was a terrible time for him, and Gomory does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: Sold as a small child to a wizard, Gomory was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. After months of barely getting by, Gomory managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.
Motivation: He feels kind of lost in life; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable. Flaws: Depressed. Bonds: Attractive, Military, Mentor. Occupation: Dilettante
Voice: Pirate accent
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 5)
Armor Class 8
Hit Points 33 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 7 (-2) | 14 (+2) | 14 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Orc, Draconic
Attacks Melee +3 / 2d4+0, Ranged +1 / 2d4-2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 |
Possessions: 300 gp.
Cory Dumph, Male Human [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His hair is black and curly. His gray unseeing eyes seem to look past you.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. Further he is a bit of a stoner and is frequently out of it.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He was taken as a slave by a traveling circus and forced to perform He used his abilities to travel the world and help people.
Motivation: He is currently in port desperately looking for someone to get him out; and to get a good night's sleep
Ideals: Philantrophist. Flaws: Disease, Addict, Insomniac. Bonds: Slave. Occupation: Carter
Voice: American accent
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 17 (+3) | 7 (-2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 400 gp.
William Fidget, Male Human [Permalink]
Personal [hide]
Description: He wears a black vest with golden trim over his white shirt. His white leather gloves and pants are well-kept, and his black boots flare out at the collars, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'2" when asserting himself. His long red hair is drawn into a two foot long braid. He has gray eyes and a black hat with a white feather.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Born in the east to a Shepherd, William learned a great deal about his father's area of expertise. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He tends to his Shepherd job now, and dutifully fulfills any obligations he has.
Motivation: He is not mentally stable, and does not behave rationally; and regain custody of his daughter
Ideals: Passionate, Optimist. Flaws: Insane. Bonds: Job, Family. Occupation: Shepherd
Voice: Pronounces O like U
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 9)
Armor Class 10
Hit Points 68 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 17 (+3) | 15 (+2) | 18 (+4) | 7 (-2) |
Senses Passive Perception 14
Languages Common, Gnome, Orc
Attacks Melee +6 / 3d4+3, Ranged +3 / 3d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 4 | 4 | 3 | 2 | 1 | 0 | 0 | 0 |
Possessions: 1000 gp. Pink pearl (110 gp). Deep blue spinel (200 gp). Malachite (12 gp). Blue quartz (12 gp).
Trym Ansley, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears loose pants and a collared shirt complete with sweater beneath his coat. His auburn hair is kept up in a ponytail inside a small hat. His eyes are likewise amber. His teeth are yellowed and unaligned.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He enjoys reading and quiet.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. A freak accident while working with his Brewer mother left him crippled. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To share knowledge with the world; and he is compelled to act according to his religious beliefs
Ideals: Justice, Logical. Flaws: Ugly, Disease. Bonds: Religious. Occupation: Mason
Voice: Draws out vowels
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 34 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 11 (+0) | 14 (+2) | 7 (-2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee -1 / 1d8-3, Ranged +2 / 1d8+0, Grapple +0
Possessions: 100 gp. 1 Masterwork studded leather. 1 Darkwood Buckler.
Trym Soames, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'5" and wears dark leathers with embroidery. His left hand appears badly burned and disfigured. His auburn hair is unkempt and raggedy. His eyes, though not visible through his cowl, are violet.
Personality: He is overprotective of those who hire his services. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Trym was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Fisher hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: To protect his home.
Flaws: Ugly, Antagonistic. Bonds: Poor, Guardian. Occupation: Fisher
Voice: Raspy
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 21 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 14 (+2) | 11 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 |
Possessions: 400 gp. Amber (150 gp). Deep blue spinel (500 gp).
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