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Advanced [show]


Balimaar Clare, Male Human [Permalink]

Personal [hide]

Description: This man does not wear sleeves and tends to eschew shirts when he can avoid it, and sports empty pouches on his belt. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. He tend to wears goggles to shield his eyes.

Personality: He can speak with the recently deceased. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Born in a small village he learned the ways of the warrior from his father. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Expand his business; and he wants to meet his childhood hero

Ideals: Gifted, Fighting. Bonds: Nature, Adventurer, Job. Occupation: Locksmith

Voice: Pirate accent

Attributes [hide]

Balimaar Clare, Male Human Wizard 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 9 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 11 (+0)11 (+0) 12 (+1)11 (+0)
Skills Deception +2, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 2000 sp. 1 Masterwork Common Melee.


Social Check DCs


Gilbert Emsworth, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He is portly but not overly obese. He wears his auburn hair up in a very large beehive style do. His ears are large.

Personality: A deeply religious man he believes everything happens for a reason. Gilbert is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Gilbert took refuge in the ruined castle and found the beat up flail and armor he uses now. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Wants to open a new tavern; and his relatives are trying to arrange a marriage

Flaws: Ugly. Bonds: Religious, Family, Nature, Adventurer, Job. Occupation: Servant

Voice: Boston accent

Attributes [hide]

Gilbert Emsworth, Male Human Cleric 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 8 (-1)13 (+1) 14 (+2)12 (+1)
Skills Intimidation +3, Perception +4
Senses Passive Perception 14
Languages Common, Auran
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: Brass mug with jade inlays (600 gp). 3 Acid flasks. 3 Acid flasks.


Social Check DCs


Percival Halsey, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears a simple brown robe with white stripes complete with hood. He has chestnut hair. His eyes are a pleasant green.

Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Percival hails from a village terrorized by brigands. Percival abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He ran away from his former home and has been making his living as a Glassblower for the past few years.

Motivation: To be a Barkeep again; and find a way to reverse the transformation of his brother

Flaws: Fearful. Bonds: Enemies, Adventurer, Job, Family. Occupation: Glassblower

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Percival Halsey, Male Human Commoner 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 6 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 8 (-1)16 (+3) 14 (+2)13 (+1)
Skills Arcana +5, Religion +5
Senses Passive Perception 12
Languages Common, Druidic, Goblin, Celestial
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 100 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Richard Abram, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a brown shirt with thin grey vertical stripes and white pants. His red hair is drawn into a tight pony tail with a butterfly scrunchie. His skin is flawless and his green eyes scan people very quickly.

Personality: He is a Bather first and foremost. He believes firmly that knowledge should be universal. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Richard was raised in a hard working conservative environment. He dropped out of school before completing his studies. He struck the Bather job and began his own company from there.

Motivation: Balancing his hectic life and new Bather responsibilities is difficult; and he has money and likes to spend it

Ideals: Logical. Bonds: Attractive, Job, Rich, Enemies. Occupation: Bather

Voice: Rhymes sentences (sorry)

Attributes [hide]

Richard Abram, Male Human Adept 7
Medium (6'1") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 47 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)12 (+1) 14 (+2)13 (+1)
Skills Animal Handling +5, Persuasion +4
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333200

Possessions: 600 gp. Gold and topaz bottle stopper cork (800 gp). Golden circlet with four aquamarines (1000 gp).


Social Check DCs


Conrad Wade, Male Human [Permalink]

Personal [hide]

Description: He dresses well, typically a more casual-formal manner, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'1" when asserting himself. He sports a flattop hair cut. His face is covered beneath a completely black helmet.

Personality: Eccentric and domineering, Conrad will drive conversation. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He has money and likes to spend it; and he uses money and sex appeal to get what he needs

Ideals: Extrovert, Justice. Bonds: Attractive, Rich. Occupation: Performer

Voice: Pronounces O like U

Attributes [hide]

Conrad Wade, Male Human Barbarian 8
Medium (5'1") Human, Chaotic Good (CR 8)
Armor Class 11
Hit Points 59 (8d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 10 (+0)13 (+1) 10 (+0)14 (+2)
Skills Stealth +4
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +3

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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