Kassoon
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Advanced [show]


Wymar Darlington, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears blue trousers with black and violet striped suspenders. He wears various colorful collared shirts. He has moderate length blonde hair. His eyes are brown and beady.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is obsessed with a lost civilization.

History: He was raised by priests from a young age. He made a point of taking high paying jobs and getting most of it up front. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Meet up once more with his childhood friend.

Ideals: Joker. Flaws: Ugly. Bonds: Adventurer, Religious, Mentor. Occupation: Sailor

Voice: Indian accent

Attributes [hide]

Wymar Darlington, Male Human Adept 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 13 (+1)13 (+1) 11 (+0)8 (-1)
Skills Medicine +2, Performance +1
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Hunter Dumph, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His head has been shaved. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is a font of random trivia from the lore and stories he has discovered

History: Hunter was born into a poor family. Growing up, he dreamt of becoming a Monk, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Monk in service of a powerful lord somewhere. From there he went from mercenary job to mercenary job. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He has passion for adventuring and risk; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable, Logical. Flaws: Ugly. Bonds: Poor, Adventurer. Occupation: Beggar

Voice: Speaks with lips pursed

Attributes [hide]

Hunter Dumph, Male Human Monk 4
Medium (5'7") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 31 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 15 (+2)15 (+2) 11 (+0)17 (+3)
Skills Survival +2
Senses Passive Perception 10
Languages Common, Halfling, Sylvan
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 300 gp.


Social Check DCs


Conrad Clapham, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears an entirely brown suit with pastel socks and a vest with buckled shoes. He wears a small hat to cover his moderate length golden hair. He has a dull look in his hazel eyes.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He also has developed a complete distrust of the Animal Trainer profession.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Conrad took refuge in the large cave and found the beat up warhammer and armor he uses now. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He has a rivalry with the Church that dominates his actions; and balancing his hectic life and new bricklayer responsibilities is difficult

Ideals: Optimist. Bonds: Job, Religious, Nature. Occupation: Bricklayer

Voice: Scottish accent

Attributes [hide]

Conrad Clapham, Male Human Warrior 6
Medium (5'1") Human, Neutral Good (CR 6)
Armor Class 13
Hit Points 49 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 14 (+2)10 (+0) 8 (-1)15 (+2)
Skills Animal Handling +2, Investigation +3
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3

Possessions: 110 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Justin Shelley, Male Human [Permalink]

Personal [hide]

Description: With black face paint in a stripe pattern across his face, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He wears his chestnut hair down. His brown eyes dart from person to person to random spaces in the air.

Personality: He never swears and excessively uses polite adverbs when speaking. He also hits on women, regardless of circumstances.

History: Justin was raised in a hard working conservative environment. He worked as a nervous Shoemaker and found it very stressful. He has dedicated himself to building a better village for his children.

Motivation: To be a Barkeep again; and he is wracked by social anxiety

Ideals: Optimist. Flaws: Fearful. Bonds: Has a crush, Job, Adventurer. Occupation: Shoemaker

Voice: Indian accent

Attributes [hide]

Justin Shelley, Male Human Paladin 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 15 (+2)10 (+0) 15 (+2)6 (-2)
Skills Religion +2, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 400 gp.


Social Check DCs


Miles Churchill, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'5" and is a bit bulky. He is very muscular particularly in the legs. He wears professional attire. His auburn hair is lengthy and is close to two feet long. He is very pretty but has cold, dead eyes.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is a great chef.

History: Sold as a small child to a slaver, Miles was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Miles fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To unite with his sister; and regain custody of his daughter

Ideals: Gifted, Fighting. Bonds: Attractive, Mentor, Family. Occupation: Brewer

Voice: French accent

Attributes [hide]

Miles Churchill, Male Human Warlock 4
Medium (5'5") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 18 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)7 (-2) 12 (+1)14 (+2) 15 (+2)8 (-1)
Skills History +4, Investigation +4
Senses Passive Perception 12
Languages Common, Undercommon, Aquan
Attacks Melee +5 / 1d10+3, Ranged +0 / 1d10-2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232200

Possessions: 8000 sp. Lapis lazuli (15 gp). Rock crystal (40 gp).


Social Check DCs

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