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NPC Generator

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Advanced [show]


Conrad Springfield, Male Human [Permalink]

Personal [hide]

Description: Standing 5'8", this man wears a grey armored body suit, with a simple violet line shooting up and back down. His white hair is slicked back into a classic pompadour. He tend to wears goggles to shield his eyes.

Personality: He is fixated on the number 51. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. The war was a terrible time for him, and Conrad does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Conrad hails from a village terrorized by giants. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Many giants want him driven away.

Flaws: Insane, Depressed. Bonds: Military, Enemies. Occupation: Bricklayer

Voice: Low range voice

Attributes [hide]

Conrad Springfield, Male Human Rogue 4
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 23 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 14 (+2)4 (-3) 13 (+1)15 (+2)
Skills Animal Handling +3, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: Just what you see.


Social Check DCs


Kody Clapham, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears clothing that is held on in multiple layers but all of it is in poor condition. With bright chestnut hair and a scraggly beard. His fierce amber eyes like to dwell on things.

Personality: Calm and collected, he is a well trained Shoemaker. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: The child of a Ploughman, who enjoyed hunting, Kody was taken on many hunting expeditions. Like his father and his sister before him, after school he went straight into learning to become a Shoemaker. He is searching for what he claims is his rightful reward.

Motivation: To be a Ploughman again.

Bonds: Poor, Job, Adventurer, Attractive, Nature. Occupation: Shoemaker

Voice: Eastern European accent

Attributes [hide]

Kody Clapham, Male Human Rogue 8
Medium (6'1") Human, Lawful Good (CR 8)
Armor Class 11
Hit Points 17 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)13 (+1) 9 (-1)12 (+1) 15 (+2)12 (+1)
Skills Medicine +5, Religion +4
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +0 / 2d10-3, Ranged +4 / 2d10+1, Grapple +1

Possessions: 70 pp. Freshwater pearl (5 gp). Moonstone (60 gp). Citrine (60 gp). Peridot (60 gp). Silver pearl (140 gp). Rhodochrosite (5 gp).


Social Check DCs


Shane Digby, Male Human [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Sailor. His skin is fair and his fingers are delicate and long. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. He has a dull look in his violet eyes.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was born a particularly ugly child, much to the horror of his parents. When Shane reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Human compassion; and he wants nothing more than to rejoin the army

Ideals: Justice. Flaws: Hedonist, Ugly, Racist. Bonds: Military. Occupation: Sailor

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Shane Digby, Male Human Ranger 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 14
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)18 (+4) 13 (+1)13 (+1) 18 (+4)14 (+2)
Skills Arcana +3, Survival +6
Senses Passive Perception 14
Languages Common, Undercommon
Attacks Melee +0 / 1d8-2, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 1000 sp. Malachite (9 gp). Banded agate (9 gp). Rose (70 gp).


Social Check DCs


Gunter Clayton, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a robe, a symbol of death around his neck, and a dagger on his belt, and a wedding ring on his left hand. His hair is cut close to his head. His half smiles and gray eyes are beguiling and draw you in.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He also is a firm believer in the manly ideal.

History: Gunter was born with his father's beautiful face. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Some 6 years later his spouse died after the birth of his son. Heartbroken, Gunter never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wishes to resurrect an old love

Ideals: Fighting, Opinionated. Flaws: Impulsive. Bonds: In love, Attractive. Occupation: Stylist

Voice: Hissing voice

Attributes [hide]

Gunter Clayton, Male Human Adept 5
Medium (5'10") Human, Neutral Good (CR 5)
Armor Class 8
Hit Points 28 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)7 (-2) 14 (+2)11 (+0) 15 (+2)8 (-1)
Skills Medicine +5, Performance +2
Senses Passive Perception 12
Languages Common
Attacks Melee +7 / 2d4+4, Ranged +1 / 2d4-2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13321000

Possessions: 300 gp. Ceremonial electrum dagger with a star ruby in the pommel (400 gp). Ceremonial electrum dagger with a star ruby in the pommel (400 gp). Cloth of gold vestments (40 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Tim Winchester, Male Human [Permalink]

Personal [hide]

Description: He wears a brown shirt, with a white mid length shorts with white tights and flats, usually wearing a coat over them. He is physically well-built. His hair is always cut to a buzz. His thin eyebrows rest above his beady violet eyes.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. Tim is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: Born to a pair of adventurers, Tim grew up listening to his father's many stories. Through the years after Tim was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Tim's father didn't care for him much, and the feeling was mutual. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature dagger.

Motivation: To settle down with his crush; and wants a kiss

Flaws: Ugly, Antagonistic. Bonds: Family, Adventurer, Has a crush. Occupation: Cartwright

Voice: Aggressive tone

Attributes [hide]

Tim Winchester, Male Human Druid 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 13 (+1)13 (+1) 13 (+1)16 (+3)
Skills Acrobatics +4, History +3
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 100 gp.


Social Check DCs

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