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NPC Generator

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Advanced [show]


Jocelyn Garfield, Male Human [Permalink]

Personal [hide]

Description: This southern man is wearing a long, grey cloak. His clothes are grease stained in places. He wears a feathered hat to cover his moderate length blonde hair. His amber eyes are slightly larger than normal.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. Jocelyn liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has never given up on his singing dream.

Motivation: He is wracked by social anxiety.

Ideals: Disciplined, Artistic. Flaws: Fearful. Bonds: Poor, Immigrant, Nature. Occupation: Fortune-teller

Voice: Raspy

Attributes [hide]

Jocelyn Garfield, Male Human Expert 6
Medium (5'10") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 34 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)10 (+0) 10 (+0)13 (+1)
Skills Athletics +4, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +3

Possessions: 60 pp. Tiger eye turquoise (12 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Geoffrey Gresham, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He is wearing a perfectly clean shirt and pair of pants. His red hair, when down, is lengthy. His gray eyes are slightly larger than normal.

Personality: He exudes charisma. He is a tour de force of persuasion. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: His father raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Geoffrey took refuge in the ruined castle and found the beat up ceremonial dagger and armor he uses now. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: Marry his brother to traveling adventurers; and wishes to resurrect an old love

Ideals: Athletic, Extrovert. Bonds: Attractive, Nature, In love, Family. Occupation: Spy

Voice: Timid voice

Attributes [hide]

Geoffrey Gresham, Male Human Wizard 4
Medium (5'8") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 16 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 12 (+1)13 (+1) 11 (+0)15 (+2)
Skills Deception +4, Perception +2
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114320

Possessions: 400 gp. Jade (80 gp). Red-brown spinel (80 gp). 1 Minor magic item.


Social Check DCs


Thomas Garrick, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he dresses in white turtlenecks beneath a blue coat with grey slacks. His golden hair is slicked back into a classic pompadour. His eyes are likewise green.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Born to a Fisher, his father struggled to pay the bills. Like his father and his brother before him, after school he went straight into learning to become a Sellsword. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: His relatives are trying to arrange a marriage; and his spouse's relatives view him with great suspicion

Ideals: Joker. Bonds: Adventurer, Poor, Job, Family. Occupation: Sellsword

Voice: Eastern European accent

Attributes [hide]

Thomas Garrick, Male Human Warlock 5
Medium (5'9") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 42 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 14 (+2)6 (-2) 13 (+1)12 (+1)
Skills Insight +4
Senses Passive Perception 11
Languages Common
Attacks Melee +7 / 2d4+4, Ranged +3 / 2d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp. Brown-green garnet (140 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Alex Willoughby, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 6'5" and wears tight fighting clothing, which leaves very little to the imagination. His auburn hair is matted, messy, and big. His brown unseeing eyes seem to look past you.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born blind and as such lacked many opportunities for work. Ostracized due to the martial powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by vampirism.

Motivation: He wants to meet his childhood hero; and meet up once more with his childhood friend

Ideals: Fighting, Gifted. Flaws: Ugly, Disease. Bonds: Adventurer. Occupation: Mortician

Voice: Gruff and masculine

Attributes [hide]

Alex Willoughby, Male Human Bard 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 13 (+1)12 (+1) 11 (+0)10 (+0)
Skills Investigation +3, Religion +3
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 400 gp. Gold and topaz bottle stopper cork (900 gp).


Social Check DCs


Bertram Appleton, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He is renowned for his bright black suits and hats. His chestnut hair is still thick. His blue unseeing eyes seem to look past you.

Personality: Cocky and sure of himself, he believes he is the best Miner born in the past three hundred years. Energy wise he seems alert and responsive.

History: He was born to loving parents in a slum to the east. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He now owns his own business.

Motivation: To pay off his debts; and to be a butcher again

Ideals: Professionalism. Flaws: Ugly, Disease. Bonds: Job, Poor, Debt. Occupation: Miner

Voice: Sleepy voice

Attributes [hide]

Bertram Appleton, Male Human Warrior 7
Medium (5'6") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 50 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 15 (+2)17 (+3) 12 (+1)9 (-1)
Skills Acrobatics +4, Survival +4
Senses Passive Perception 11
Languages Common, Ignan, Draconic, Celestial
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +4

Possessions: 1000 gp. 1 Minor magic item.


Social Check DCs

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