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NPC Generator

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Advanced [show]


Everard Nibley, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and typically wears brown cloth garments or leather armor. His hair is greying and his face has many wrinkles. His eyes, though not visible through his cowl, are brown.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Sold as a small child to a wizard, Everard was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Like his father and his brother before him, after school he went straight into learning to become a Adventurer. He ran away from his former home and has been making his living as a Adventurer for the past few years.

Motivation: He'd like to take his coworkers down a peg; and he is unsatisfied with his job

Ideals: Logical. Flaws: Ugly. Bonds: Adventurer, Mentor, Job. Occupation: Adventurer

Voice: Old thin voice

Attributes [hide]

Everard Nibley, Male Human Rogue 7
Medium (6'2") Human, Chaotic Good (CR 7)
Armor Class 10
Hit Points 45 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 15 (+2)15 (+2) 13 (+1)12 (+1)
Skills Athletics +5, Nature +5
Senses Passive Perception 11
Languages Common, Dwarven, Giant
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +5

Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Miles Camden, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears a violet vest and prefers black and red shirts. His boots appear to have been at one point steel toed but are quite worn down. He has wavy auburn hair. His eyes are a pleasant brown.

Personality: He has a massive crush on the younger sibling of the Unemployed who has hired him part-time. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He got into the Unemployed business at a young age. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Unemployed work with an outfit from a few towns over. Unemployed work suited him well, and with each successful project, he earned more gold and more respect from his peers. He inherited the family business which he has now maintained for 9 years.

Motivation: Wants to open a new tavern.

Flaws: Ugly, Forgetful. Bonds: Has a crush, Job, Immigrant. Occupation: Unemployed

Voice: Jittery and nervous

Attributes [hide]

Miles Camden, Male Human Bard 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 14 (+2)12 (+1) 11 (+0)15 (+2)
Skills Acrobatics +3, Stealth +3
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 400 gp.


Social Check DCs


Godfrey Landon, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears bulky white painted plate armor. He is bald on top and has large auburn tufts of hair around his ears. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He does not trust anyone and sleeps with one eye open.

History: The child of northern immigrants he idolized his mother. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He hasn't been sleeping well lately.

Motivation: To get a good night's sleep; and a rival would like him out of the picture

Ideals: Joker. Flaws: Ugly, Addict, Insomniac. Bonds: Immigrant. Occupation: Barber

Voice: Middle-eastern accent

Attributes [hide]

Godfrey Landon, Male Human Aristocrat 5
Medium (6'0") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 27 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 10 (+0)10 (+0) 15 (+2)15 (+2)
Skills Intimidation +5, Stealth +5
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2

Possessions: 10 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gunter Wesley, Male Human [Permalink]

Personal [hide]

Description: 6'6" and lanky with angular features, he is an attractive figure. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His hair, while still mostly blonde, has prominent grey streaks. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He exudes charisma. He is a tour de force of persuasion. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Gunter lived on a farm with his father, near the main road leading to a nearby town. Gunter abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Due to his spouse's obsession with being a Miner they were divorced and he won custody of their son. He worked as a Weaver, and he later adopted a second son.

Motivation: He desires power and/or immortality; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable. Bonds: Attractive, Religious, Family, Adventurer. Occupation: Weaver

Voice: Irish accent

Attributes [hide]

Gunter Wesley, Male Human Expert 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 14 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 13 (+1)6 (-2) 12 (+1)15 (+2)
Skills Religion +0, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp. Eye agate (9 gp). Eye agate (9 gp). Black star sapphire (500 gp).


Social Check DCs


John Thorpe, Male Human [Permalink]

Personal [hide]

Description: This man is perpetually draped in fineries, but all of this concealed by his earthly robes.. He has a penchant for wearing a ring with an oversized aquamarine on his right hand. His hair, while still mostly blonde, has prominent grey streaks. His gray eyes lackadaisically let the world flow into them.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is afraid of women and trembles around them

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Miller arts, while his father instructed him in etiquette, music and courtly manner. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. John took refuge in the large cave and found the beat up greatsword and armor he uses now. He now mingles about in high society.

Motivation: He uses money and sex appeal to get what he needs.

Flaws: Antagonistic, Shy. Bonds: Attractive, Rich, Nature. Occupation: Miller

Voice: Jittery and nervous

Attributes [hide]

John Thorpe, Male Human Wizard 4
Medium (6'2") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 18 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 15 (+2)11 (+0) 8 (-1)11 (+0)
Skills Arcana +2, Investigation +2
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1043

Possessions: 300 gp. Moss agate (13 gp). Tourmaline (140 gp). Amber (140 gp).


Social Check DCs

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