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NPC Generator

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Advanced [show]


Patrick Budd, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears a brown vest with golden trim over his white shirt. His grey leather gloves and pants are well-kept, and his brown boots flare out at the collars and is in decent physical shape. His hair is black and curly. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: He dislikes all the random violence that takes place in the north. Animals are drawn to him, and he is able to talk to them.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Banker arts, while his father instructed him in etiquette, music and courtly manner. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has built up a small fortune and can afford his own way.

Motivation: His name or reputation has been wronged in the past by goblins, and he desires to right it; and his religion dominates his actions

Ideals: Pacifist, Gifted. Bonds: Rich, Religious, Enemies. Occupation: Banker

Voice: Old Prospector

Attributes [hide]

Patrick Budd, Male Human Cleric 5
Medium (5'10") Human, Neutral Good (CR 5)
Armor Class 8
Hit Points 30 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)6 (-2) 15 (+2)18 (+4) 10 (+0)11 (+0)
Skills Sleight of Hand +1, Survival +3
Senses Passive Perception 10
Languages Common, Gnoll, Gnome, Terran, Aquan
Attacks Melee +5 / 2d4+2, Ranged +1 / 2d4-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115

Possessions: 100 gp.


Social Check DCs


Adam Ashton, Male Human [Permalink]

Personal [hide]

Description: This man wears professional attire, and sports empty pouches on his belt. His auburn hair is greying along the sides and has receded to reveal a widow's peak. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: This man loves singing and to teach people singing more than just about anything. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was raised in a forest tribe. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Adam took refuge in the ruined castle and found the beat up sword and armor he uses now. He bought a sword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is greedy; and he is not mentally stable, and does not behave rationally

Ideals: Artistic. Flaws: Insane. Bonds: Attractive, Rich, Nature. Occupation: Bounty Hunter

Voice: Sore throat, cough

Attributes [hide]

Adam Ashton, Male Human Bard 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 21 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 15 (+2)9 (-1) 10 (+0)13 (+1)
Skills Investigation +1, Stealth +0
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 5000 cp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Trey Hamilton, Male Human [Permalink]

Personal [hide]

Description: He wears a white tunic with pastel highlights, and long red pants that bunch up around his shoes. He is portly but not overly obese. He keeps his silver hair in a flapper bob. His fair skin shows little sign of his aristocratic breeding.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was born to loving parents in a slum to the west. A gifted student he started as a Bricklayer, but he got bored and became a Herbalist. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He wants to get laid; and further expansion of business

Flaws: Antagonistic. Bonds: Attractive, Job, Poor, Adventurer, Has a crush. Occupation: Herbalist

Voice: Booming voice

Attributes [hide]

Trey Hamilton, Male Human Fighter 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 17 (+3)8 (-1) 8 (-1)12 (+1)
Skills Animal Handling +1, Insight +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Peter Adley, Male Human [Permalink]

Personal [hide]

Description: 6'2" and muscular, this western man wears a fine chain shirt which he covers with black colored cloaks and clothing. His hair is cut close to his head. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: He is a Glassblower first and foremost. He believes firmly that knowledge should be universal. He always tries to repair and not replace. It was this mentality that drove him into the Glassblower business.

History: He is the product a well kept family trust fund and as such has never really known need. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: To be a Navigator again; and he has money and likes to spend it

Ideals: Athletic, Persistence. Flaws: PTSD. Bonds: Job, Rich. Occupation: Glassblower

Voice: Puts emphasis on the wrong words

Attributes [hide]

Peter Adley, Male Human Adept 6
Medium (6'2") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 32 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 14 (+2)11 (+0) 15 (+2)18 (+4)
Skills Nature +3, Persuasion +7
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13331000

Possessions: 200 gp.


Social Check DCs


Aldous Cason, Male Human [Permalink]

Personal [hide]

Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes., and he perpetually has his sword ready. His hair is always cut to a buzz. His eyes are green.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born in a small forest village. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Aldous fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and retire the richest man in the west

Ideals: Fighting, Athletic, Entrepeneur. Bonds: Attractive, Nature. Occupation: Performer

Voice: Russian accent

Attributes [hide]

Aldous Cason, Male Human Cleric 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 13 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 13 (+1)15 (+2) 14 (+2)11 (+0)
Skills Arcana +4, History +4
Senses Passive Perception 12
Languages Common, Halfling, Celestial
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 1100 sp. Jet (130 gp). Moonstone (40 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs

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