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NPC Generator

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Advanced [show]


Odo Norton, Male Human [Permalink]

Personal [hide]

Description: He wears green leather gloves, a green jacket, and tight pants, and carries bastard swords. His blonde hair is braided into rings. His half smiles and hazel eyes are beguiling and draw you in.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His father was very strict, and drilled into him lessons on being the perfect gentleman. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: Nothing but the best is good enough for him; and to find somewhere to settle down

Ideals: Fighting, Impeccable. Flaws: Mundane. Bonds: Attractive, Job. Occupation: Blacksmith

Voice: Breathy voice

Attributes [hide]

Odo Norton, Male Human Rogue 5
Medium (5'4") Human, Chaotic Good (CR 5)
Armor Class 8
Hit Points 21 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)6 (-2) 12 (+1)14 (+2) 15 (+2)15 (+2)
Skills Survival +5
Senses Passive Perception 12
Languages Common, Druidic, Infernal
Attacks Melee +3 / 2d4+0, Ranged +1 / 2d4-2, Grapple +0

Possessions: 20000 cp. Lapis lazuli (6 gp). White opal (500 gp).


Social Check DCs


Theodoric Graham, Male Human [Permalink]

Personal [hide]

Description: He wears a tight fitting blue shirt and pants. He is bald on top and has large chestnut tufts of hair around his ears. He wears a mask on his face.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He has chosen to use the inheritance that was left to him frivolously. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has money and likes to spend it; and he is greedy

Ideals: Optimist, Extrovert. Flaws: Ugly, Disease. Bonds: Rich. Occupation: Layabout

Voice: Jittery and nervous

Attributes [hide]

Theodoric Graham, Male Human Aristocrat 7
Medium (5'3") Human, Lawful Good (CR 7)
Armor Class 10
Hit Points 27 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 9 (-1)12 (+1) 10 (+0)16 (+3)
Skills Intimidation +6, Persuasion +6
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2

Possessions: Star rose quartz (60 gp). Rich purple corundum (1600 gp).


Social Check DCs


Clerebold Law, Male Human [Permalink]

Personal [hide]

Description: He wears dull blue sweaters, loose white pants, and alligator leather shoes. Beneath his sweater he keeps a concealed greatsword, just in case. He carries with him a set of greatswords on his belt, each one with a emerald on the hilt. His red hair is heavily combed to the left. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He has a habit of throwing himself into exceedingly dangerous situations.

History: Sold as a small child to a necromancer, Clerebold was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Clerebold fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to work out more often; and to prove his worth to the world

Ideals: Fighting, Athletic. Flaws: Insane, Impulsive. Bonds: Mentor. Occupation: Layabout

Voice: Pirate accent

Attributes [hide]

Clerebold Law, Male Human Wizard 3
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 4 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 9 (-1)12 (+1) 13 (+1)11 (+0)
Skills Animal Handling +3, Deception +2
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 60 pp. 2 Tanglefoot bags. 1 Thunderstones. 4 Alchemist’s fire.


Social Check DCs


Odo Gracey, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His black hair is thinning but still full. He wears a mask on his face.

Personality: Abrasive and pushy, he has a hard time making friends. He never wears the same outfit twice, unless he absolutely has to.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Odo fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to work out more often

Ideals: Fighting, Athletic, Artistic. Flaws: Antagonistic. Occupation: Butcher

Voice: Excited and jittery

Attributes [hide]

Odo Gracey, Male Human Warlock 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 12 (+1)9 (-1) 10 (+0)8 (-1)
Skills Deception +1, Insight +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp.


Social Check DCs


Drogo Brownrigg, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'4". He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His hair is blonde and curly. His eyes are a pleasant amber.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: The child of southern immigrants he idolized his mother. He was an apprentice working in his mother's forge. He struck the Barkeep job and began his own company from there.

Motivation: He is unsatisfied with his job.

Ideals: Passionate. Bonds: Religious, Immigrant, Job. Occupation: Barkeep

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Drogo Brownrigg, Male Human Aristocrat 4
Medium (5'4") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 19 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 13 (+1)13 (+1) 10 (+0)8 (-1)
Skills Sleight of Hand +4, Stealth +4
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 4 Antitoxin.


Social Check DCs

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