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Advanced [show]


Manfred Byron, Male Human [Permalink]

Personal [hide]

Description: He wears a brown costume with the symbols of the sun god on his torso. He has relatively light skin and is very physically imposing due to his abundance of muscles. His head has been shaved. His fierce gray eyes like to dwell on things.

Personality: Manfred is depressed about a lot of things. He tends to be a nihilist. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He was born to loving parents in a slum to the south. After coming to the age of reason, Manfred took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has drifted from career to career and currently works as a Cartwright.

Motivation: He is unsatisfied with his job; and he loathes his own lifestyle

Ideals: Gifted. Flaws: Ugly, Depressed. Bonds: Job, Poor. Occupation: Cartwright

Voice: Hollow voice

Attributes [hide]

Manfred Byron, Male Human Fighter 7
Medium (5'9") Human, Neutral Good (CR 7)
Armor Class 13
Hit Points 52 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 12 (+1)15 (+2) 15 (+2)11 (+0)
Skills Insight +5, Persuasion +3
Senses Passive Perception 12
Languages Common, Undercommon, Draconic
Attacks Melee +2 / 2d8-1, Ranged +6 / 2d8+3, Grapple +3

Possessions: 1200 gp.


Social Check DCs


Arnold Birkenhead, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he dresses well, wearing grey shirts, loose pants, and blazers most of the time. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. He wears large thick round spectacles.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He always tries to repair and not replace. It was this mentality that drove him into the Junk Dealer business.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His mother was a mechanic, and taught him how to fix just about anything. He now mingles about in high society.

Motivation: He is greedy; and wants to work out more often

Ideals: Persistence, Athletic. Bonds: Attractive, Rich. Occupation: Junk Dealer

Voice: Shortens vowels

Attributes [hide]

Arnold Birkenhead, Male Human Fighter 4
Medium (6'3") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 39 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)16 (+3) 12 (+1)12 (+1) 11 (+0)13 (+1)
Skills Intimidation +3, Survival +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee -1 / 1d10-3, Ranged +5 / 1d10+3, Grapple +3

Possessions: 26000 sp. Lapis lazuli (15 gp). White pearl (110 gp).


Social Check DCs


Gerald Beckwith, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a violet tunic with yellow highlights, and long red pants that bunch up around his shoes. He has styled his chestnut hair well, parting it to the left. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was born in the east. Gerald was born on a far eastern forest where he grew up under the tutelage of his father, an expert Sculptor. He was always very intelligent and has formed a secret society of freemasons.

Motivation: Wants his loneliness to end; and he has a rivalry with the church that dominates his actions

Ideals: Athletic. Flaws: Antagonistic, Secretive. Bonds: Religious, Immigrant, Has a crush. Occupation: Sculptor

Voice: Hard of hearing, loud

Attributes [hide]

Gerald Beckwith, Male Human Aristocrat 4
Medium (5'0") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 19 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 9 (-1)14 (+2) 12 (+1)15 (+2)
Skills Stealth +2, Survival +3
Senses Passive Perception 11
Languages Common, Elven, Gnome
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 5000 sp. 1 Minor magic item.


Social Check DCs


Alex Lester, Male Human [Permalink]

Personal [hide]

Description: He has a large red mantle and cape that has been intricately interwoven into his blue robe. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair is short and red. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: When he was but 4 years old his parents immigrated from the south. Alex was born on a far southern mountains where he grew up under the tutelage of his mother, an expert Mason. He left for the south, certain he would find work there.

Motivation: Retire the richest man in the south; and to get a good night's sleep

Ideals: Entrepeneur. Flaws: Insomniac. Bonds: Attractive, Immigrant. Occupation: Mason

Voice: Italian accent

Attributes [hide]

Alex Lester, Male Human Druid 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 11 (+0)8 (-1) 12 (+1)15 (+2)
Skills Athletics +0, Persuasion +4
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 100 gp.


Social Check DCs


Aldous Barton, Male Human [Permalink]

Personal [hide]

Description: This man is wearing a long, white, dusty cloak, and sports empty pouches on his belt. His black hair has been sun bleached extensively. This amber eyed westerner is not easily forgotten.

Personality: Abrasive and pushy, he has a hard time making friends. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Born to a pair of adventurers, Aldous grew up listening to his father's many stories. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has since lost track of the people in his past.

Motivation: Find a way to reverse the transformation of his sister; and marry his sister to traveling adventurers

Flaws: Antagonistic. Bonds: Family, Adventurer, Rich. Occupation: Dilettante

Voice: Scottish accent

Attributes [hide]

Aldous Barton, Male Human Fighter 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 13 (+1)15 (+2) 13 (+1)14 (+2)
Skills Intimidation +4, Medicine +3
Senses Passive Perception 11
Languages Common, Auran, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 100 pp.


Social Check DCs

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