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Advanced [show]


Alex Kinsley, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He is generally well dressed albeit a few years behind the times. His hair is chestnut and curly. He has a dull look in his green eyes.

Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. After a long history of fighting, Alex and his spouse have recently divorced.

Motivation: He wants revenge against illithids.

Flaws: Antagonistic. Bonds: Attractive, Poor, Enemies, Mentor. Occupation: Apothecary

Voice: Mousy voice

Attributes [hide]

Alex Kinsley, Male Human Aristocrat 5
Medium (5'11") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 42 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 13 (+1)12 (+1) 15 (+2)8 (-1)
Skills Athletics +4, History +4
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +4

Possessions: 800 gp. Jasper (40 gp). Obsidian (15 gp). Peridot (40 gp). 1 Masterwork Thieves’ tools. 1 Simple lock. 1 Small steel mirror. 1 Masterwork Thieves’ tools.


Social Check DCs


Godfrey Milton, Male Human [Permalink]

Personal [hide]

Description: He wears very tight pants and wife beaters, though occasionally he sports a tan coat, and carries axes. He keeps his chestnut hair in a flapper bob. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Prone to second guessing himself, he comes off as nervous. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. A freak accident while working with his Architect mother left him crippled. He's also a talented Architect, but doesn't like to broadcast it.

Motivation: He has money and likes to spend it.

Ideals: Fighting. Flaws: Shy, Disease. Bonds: Job, Rich. Occupation: Cook

Voice: Excited and jittery

Attributes [hide]

Godfrey Milton, Male Human Barbarian 5
Medium (5'11") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 31 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 8 (-1)17 (+3) 9 (-1)12 (+1)
Skills History +6, Nature +6
Senses Passive Perception 9
Languages Common, Sylvan, Goblin, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 100 gp.


Social Check DCs


Drogo Weld, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has styled his silver hair well, parting it to the left. His face is scarred and worn.

Personality: He snorts whenever he laughs or is feeling confident. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Drogo is combative with any and all who dare try his patience in the slightest.

History: He was born in the north. He made a point of taking high paying jobs and getting most of it up front. He moves from town to town, unable to find a place to settle.

Motivation: To reunite with his old friends; and meet up once more with his childhood friend

Ideals: Athletic, Justice. Flaws: Ugly. Bonds: Adventurer, Immigrant. Occupation: Shipwright

Voice: Low rumbling, strings words together

Attributes [hide]

Drogo Weld, Male Human Commoner 4
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 19 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 14 (+2)12 (+1) 15 (+2)10 (+0)
Skills Deception +2, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 27000 cp. Rhodochrosite (10 gp). White pearl (80 gp). 1 Minor magic item.


Social Check DCs


Nicholas Stanford, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His auburn hair is well kept and his bushy mustache is tapered upwards at the ends. His fair skin shows little sign of his aristocratic breeding.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Nicholas was born with his mother's beautiful face. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Nicholas fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is compelled to act according to his religious beliefs; and wants to work out more often

Ideals: Fighting, Athletic. Flaws: Secretive. Bonds: Attractive, Religious. Occupation: Sculptor

Voice: Italian accent

Attributes [hide]

Nicholas Stanford, Male Human Cleric 7
Medium (6'1") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 37 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 13 (+1)12 (+1) 15 (+2)10 (+0)
Skills Insight +5, Religion +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13643210

Possessions: 1000 sp. Rhodochrosite (8 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Don Paxton, Male Human [Permalink]

Personal [hide]

Description: He wears a tan vest and prefers black and grey shirts. His boots appear to have been at one point steel toed but are quite worn down. He carries with him a set of clubs on his belt, each one with a amethyst on the hilt. He has styled his blonde hair well, parting it to the left. His ears are large.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He has all his life been fascinated with music.

History: Born in the north his family was never financially stable. Don liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is greedy

Ideals: Fighting, Artistic. Flaws: Ugly. Bonds: Poor, Nature. Occupation: Carter

Voice: Speaks like tongue is numb

Attributes [hide]

Don Paxton, Male Human Druid 7
Medium (6'1") Human, Neutral Good (CR 7)
Armor Class 9
Hit Points 55 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 16 (+3)10 (+0) 11 (+0)12 (+1)
Skills Arcana +3, Investigation +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +2 / 2d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1164

Possessions: 400 gp. Embroidered and bejeweled glove (1000 gp). Silver chalice with lapis lazuli gems (170 gp).


Social Check DCs

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