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Advanced [show]


Kyle Wakefield, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 6'3" and usually wears his green robe and has his scythe always slung over his shoulder. His chestnut hair is slicked back into a classic pompadour. His violet unseeing eyes seem to look past you.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. Energy wise he seems alert and responsive.

History: Kyle hails from a village terrorized by giants. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. Due to his spouse's obsession with being a Sage they were divorced and he won custody of their son. He worked as a Mortician, and he later adopted a second son.

Motivation: Wants to raise his children well; and many giants want him driven away

Ideals: Professionalism. Flaws: Disease, Antagonistic. Bonds: Enemies, Family. Occupation: Mortician

Voice: Rhymes sentences (sorry)

Attributes [hide]

Kyle Wakefield, Male Human Cleric 8
Medium (6'3") Human, Chaotic Good (CR 8)
Armor Class 13
Hit Points 53 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 14 (+2)13 (+1) 14 (+2)12 (+1)
Skills Insight +5, Sleight of Hand +6
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364332

Possessions: 110 pp. Zircon (40 gp).


Social Check DCs


Randal Rayden, Male Human [Permalink]

Personal [hide]

Description: He wears a yellow armored body suit, with a simple tan line shooting up and back down. His black hair, when down, is lengthy. His eyes are a pleasant hazel.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. A true patriot, Randal would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Randal was born into a poor family. Growing up, he dreamt of becoming a Ranger, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Ranger in service of a powerful lord somewhere. When money was particularly tight he was walking through alleys when he overheard a Shoemaker hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Meet up once more with his childhood friend; and he's looking for his big break

Flaws: Antagonistic. Bonds: Military, Poor, Adventurer. Occupation: Shoemaker

Voice: Laughs frequently while speaking

Attributes [hide]

Randal Rayden, Male Human Ranger 5
Medium (5'5") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 27 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 15 (+2)6 (-2) 11 (+0)17 (+3)
Skills Persuasion +6
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 700 gp. Aquamarine (1300 gp).


Social Check DCs


Anselm Clapham, Male Human [Permalink]

Personal [hide]

Description: With tan face paint in a stripe pattern across his face, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His red hair is cut short. He has brown eyes.

Personality: Abrasive and pushy, he has a hard time making friends. He is a great chef.

History: Anselm was born the youngest of three triplets. His parents enrolled him in a Warlock school at a young age so that he could practice his arcane talents. He has worked as a Fisher like his father before him.

Motivation: Marry his sister to traveling adventurers; and expand his business

Ideals: Gifted. Flaws: Antagonistic. Bonds: Family, Job. Occupation: Fisher

Voice: Deep voice with rolling R's

Attributes [hide]

Anselm Clapham, Male Human Warlock 4
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 31 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 15 (+2)10 (+0) 8 (-1)12 (+1)
Skills Insight +1, Persuasion +3
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 26000 sp.


Social Check DCs


Henry Enfield, Male Human [Permalink]

Personal [hide]

Description: He is typically in his Brewer uniform. He is physically well-built. His hair is long and red with streaks of golden, and is pulled back with small grey clips. His beard is golden, braided, and well cared for. He has violet eyes and a grey hat with a red feather.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was always a brilliant, if unscrupulous mind. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He's also a talented Mercenary, but doesn't like to broadcast it.

Motivation: Sabotage a competitor.

Ideals: Impeccable, Logical. Flaws: Insane. Bonds: Job, Rich. Occupation: Brewer

Voice: Smoker's lung

Attributes [hide]

Henry Enfield, Male Human Aristocrat 4
Medium (5'2") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 26 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 13 (+1)13 (+1) 14 (+2)12 (+1)
Skills Medicine +4, Persuasion +3
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 1 Minor magic item.


Social Check DCs


Everard Reid, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He dresses well, wearing blue shirts, loose pants, and blazers most of the time. His hair is auburn and curly. He is very pretty but has cold, dead eyes.

Personality: Everard hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. He works hard and plays hard.

History: Born in a small village he learned the ways of the warrior from his mother. A few years later when the west was not economically sound they moved to his current location. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Everard fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is wracked by social anxiety

Ideals: Artistic, Fighting. Flaws: Hedonist. Bonds: Attractive, Immigrant. Occupation: Stableman

Voice: Uses sign language

Attributes [hide]

Everard Reid, Male Human Warrior 4
Medium (5'11") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 16 (+3)13 (+1) 14 (+2)13 (+1)
Skills Performance +3
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 43000 sp. 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.


Social Check DCs

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