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Advanced [show]


Manfred Pinkerton, Male Human [Permalink]

Personal [hide]

Description: 5'6" and muscular, this northern man wears silk and lounges about seductively. He has styled his auburn hair well, parting it to the right. He wears a mask on his face.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He cannot resist a sob story and will often dote over anyone who has one.

History: Born to a pair of adventurers, Manfred grew up listening to his mother's many stories. He found a children's book about a Human Ranger who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He desires power and/or immortality.

Ideals: Athletic, Disciplined, Philantrophist. Bonds: Attractive, Adventurer. Occupation: Carpenter

Voice: Draws out vowels

Attributes [hide]

Manfred Pinkerton, Male Human Ranger 7
Medium (5'6") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 41 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 13 (+1)11 (+0) 14 (+2)18 (+4)
Skills Insight +5, Sleight of Hand +4
Senses Passive Perception 12
Languages Common
Attacks Melee +7 / 2d8+4, Ranged +4 / 2d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 800 gp.


Social Check DCs


Norman Alton, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His silver hair is thinning but still full. His fair skin shows little sign of his aristocratic breeding.

Personality: He loves telling others what to do and how they should feel about things. He is frequently practicing swordplay.

History: Norman hails from a village terrorized by orcs. When Norman reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.

Motivation: A deep hatred of orcs; and several ex partners dislike his way of doing things and want revenge

Ideals: Opinionated. Bonds: Attractive, Military, Enemies. Occupation: Apothecary

Voice: Speaks with back of mouth

Attributes [hide]

Norman Alton, Male Human Barbarian 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 25 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 10 (+0)15 (+2) 12 (+1)11 (+0)
Skills Insight +3, Investigation +4
Senses Passive Perception 11
Languages Common, Aquan, Draconic
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 400 gp. 1 Half-Plate. 1 Chain shirt. 1 Half-Plate.


Social Check DCs


Trym Langston, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears rags and sports a simple walking cane. He keeps his long chestnut hair kept up in a rat tail. His blue eyes dart from person to person to random spaces in the air.

Personality: While he acts the brute, he is far gentler than he would appear. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Trym took refuge in the large cave and found the beat up dagger and armor he uses now. He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.

Motivation: To reunite with his old friends; and meet up once more with his childhood friend

Ideals: Fighting. Flaws: Impulsive. Bonds: Poor, Slave, Nature, Adventurer. Occupation: Merchant

Voice: Speaks fast with a slight lisp

Attributes [hide]

Trym Langston, Male Human Ranger 7
Medium (5'3") Human, Lawful Good (CR 7)
Armor Class 10
Hit Points 36 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 10 (+0)11 (+0) 11 (+0)12 (+1)
Skills Religion +3, Survival +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1101

Possessions: 600 gp. Sard (60 gp). Violet garnet (1500 gp). Silver pearl (90 gp).


Social Check DCs


Randal Bradford, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many brown ritualistic tattoos. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He wears his silver hair up in a very large beehive style do. His gray eyes lackadaisically let the world flow into them.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Ostracized due to the arcane powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has been a successful dealer in antiques buying low and selling high.

Motivation: Doesn't want to be a Banker and was forced into it by his family; and regain custody of his daughter

Ideals: Entrepeneur, Gifted. Flaws: Mundane. Bonds: Attractive, Family. Occupation: Banker

Voice: Boston accent

Attributes [hide]

Randal Bradford, Male Human Expert 7
Medium (6'2") Human, Chaotic Good (CR 7)
Armor Class 13
Hit Points 17 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 9 (-1)7 (-2) 16 (+3)13 (+1)
Skills History +1, Survival +6
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 2d8-1, Ranged +6 / 2d8+3, Grapple +3

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Charles Kelsey, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He has a large white mantle and cape that has been intricately interwoven into his tan robe. He has moderate length white hair. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Gifted from a young age, Charles studied abroad. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has set out to sabotage the competition.

Motivation: To be a Engraver again; and he is unsatisfied with his job

Ideals: Optimist, Joker, Gifted. Flaws: Ugly. Bonds: Job. Occupation: Miller

Voice: Booming voice

Attributes [hide]

Charles Kelsey, Male Human Rogue 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 7
Hit Points 10 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)5 (-3) 9 (-1)16 (+3) 14 (+2)15 (+2)
Skills Acrobatics -1, History +5
Senses Passive Perception 12
Languages Common, Goblin, Auran, Gnoll
Attacks Melee +2 / 1d8+0, Ranged -1 / 1d8-3, Grapple +5

Possessions: 80 pp. 1 Masterwork manacles.


Social Check DCs

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