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Advanced [show]


Gilbert Dumph, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a green coat over a brown low-cut shirt, and a feathered hat upon his head. His blonde hair is cut jaggedly and amateurishly. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He never swears and excessively uses polite adverbs when speaking. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He moved from fad to fad and when he turned 15 he discovered poetry. He has achieved small success as a Seamstress.

Motivation: Balancing his hectic life and new Seamstress responsibilities is difficult.

Ideals: Optimist, Artistic. Flaws: Insane. Bonds: Job, Slave. Occupation: Seamstress

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Gilbert Dumph, Male Human Warrior 8
Medium (5'4") Human, Chaotic Good (CR 8)
Armor Class 9
Hit Points 45 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 12 (+1)17 (+3) 12 (+1)11 (+0)
Skills Acrobatics +2, Persuasion +3
Senses Passive Perception 11
Languages Common, Druidic, Gnoll, Gnome
Attacks Melee +3 / 2d10+0, Ranged +2 / 2d10-1, Grapple +3

Possessions: 180 pp. Moonstone (70 gp). Lapis lazuli (4 gp). Star rose quartz (70 gp). Moss agate (4 gp).


Social Check DCs


Clerebold Mori, Male Human [Permalink]

Personal [hide]

Description: A 6'4" eastern man, he wears a blue shirt with thin green vertical stripes and pastel pants. His black hair and beard is wavy and long. His otherwise smooth face is marked with small tiny scars.

Personality: Cocky and sure of himself, he believes he is the best Fortune-teller born in the past three hundred years. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was born several months after his father was called into army service. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He's also a talented Tailor, but doesn't like to broadcast it.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is unsatisfied with his job

Ideals: Fighting. Bonds: Job, Nature, Military, Attractive. Occupation: Fortune-teller

Voice: Uses lots of figures of speech

Attributes [hide]

Clerebold Mori, Male Human Adept 7
Medium (6'4") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 26 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 13 (+1)12 (+1) 13 (+1)8 (-1)
Skills Athletics +3, Nature +4
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123320

Possessions: 400 gp. Rock crystal (50 gp). Fiery yellow corundum (400 gp).


Social Check DCs


William Addington, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man is dressed in earthy colors with a white and brown handkerchief worn on his right side. His auburn hair is well kept and his bushy mustache is tapered upwards at the ends. His otherwise smooth face is marked with small tiny scars.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He receives visions of the future at random moments

History: Born in a small village he learned the ways of the warrior from his mother. His mother was a soldier and died while he was still young. William was left his mother's suit of armor and trained in its use and care. He was granted martial powers by his dying brother.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Gifted, Fighting. Flaws: Shy. Bonds: Military. Occupation: Hunter

Voice: Posh accent

Attributes [hide]

William Addington, Male Human Cleric 4
Medium (5'6") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 29 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 13 (+1)10 (+0) 18 (+4)12 (+1)
Skills Persuasion +3, Stealth +5
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14532000000

Possessions: 1 Masterwork Heavy steel shield. 1 Half-Plate. 1 Chain shirt.


Social Check DCs


Kody Sydney, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He is dressed in an above average manner. He has wavy silver hair. His eyes are brown and he is always smoking a pipe.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He believes the world needs to unite to get rid of giants once and for all.

History: The child of a Dyer, who enjoyed hunting, Kody was taken on many hunting expeditions. Through the years after Kody was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Kody's father didn't care for him much, and the feeling was mutual. Days after completing his studies, news broke out that his hometown was attacked by giants. Kody was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the giants.

Motivation: Many giants want him driven away.

Ideals: Persistence. Flaws: Antagonistic. Bonds: Attractive, Enemies, Nature. Occupation: Animal Trainer

Voice: Spanish accent

Attributes [hide]

Kody Sydney, Male Human Aristocrat 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 14 (+2)8 (-1) 11 (+0)8 (-1)
Skills Insight +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 100 gp. Silver-plated steel longsword with jet jewel in hilt (700 gp). Brass mug with jade inlays (300 gp).


Social Check DCs


Heward Blankley, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'5" when asserting himself. He wears his blonde hair down. His face is covered beneath a completely black helmet.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He does not believe in violence as a means to an end. He is a dedicated Actor but believes his peers are too gung-ho.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Through the years after Heward was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Heward's mother didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Money/treasure; and he has money and likes to spend it

Ideals: Philantrophist, Pacifist. Flaws: Antagonistic. Bonds: Rich. Occupation: Actor

Voice: Speaks fast with a slight lisp

Attributes [hide]

Heward Blankley, Male Human Aristocrat 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 11 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 9 (-1)11 (+0) 10 (+0)15 (+2)
Skills Nature +2, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 30 pp.


Social Check DCs

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