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Advanced [show]


Roland Ashley, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He does not wear sleeves and tends to eschew shirts when he can avoid it. His moppish golden hair is in a traditional bowl cut. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Roland abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Due to his spouse's obsession with being a Ploughman they were divorced and he won custody of their son. He worked as a Banker, and he later adopted a second son.

Motivation: An old rival family wants him found; and to unite with his sister

Flaws: Addict, Depressed, Disease. Bonds: Family, Adventurer. Occupation: Banker

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Roland Ashley, Male Human Sorcerer 5
Medium (6'1") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 30 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 16 (+3)11 (+0) 18 (+4)13 (+1)
Skills Deception +4, Persuasion +4
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1166

Possessions: 400 gp. Ceremonial electrum dagger with a star ruby in the pommel (1000 gp). A life-sized copper and silver statuette of a cockatrice. (30 gp). Finely wrought small gold bracelet (30 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Hubert Altham, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears red leather gloves, a red jacket, and tight pants. His white hair is drawn into a tight pony tail with a clover scrunchie. His eyes, though not visible through his cowl, are green.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. Energy wise he seems alert and responsive.

History: He is the product a well kept family trust fund and as such has never really known need. A few years later when the north was not economically sound they moved to his current location. After a long history of fighting, Hubert and his spouse have recently divorced.

Motivation: Find a way to reverse the transformation of his sister; and he's repulsed by the pc

Ideals: Professionalism. Flaws: Antagonistic. Bonds: Immigrant, Rich, Family. Occupation: Tanner

Voice: Strong lisp

Attributes [hide]

Hubert Altham, Male Human Barbarian 4
Medium (5'5") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 42 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 13 (+1)16 (+3) 10 (+0)15 (+2)
Skills Insight +2, Intimidation +4
Senses Passive Perception 10
Languages Common, Druidic, Sylvan, Orc
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 7000 sp. 1 Minor magic item.


Social Check DCs


Drogo Shelby, Male Human [Permalink]

Personal [hide]

Description: This western man is abnormally tall. He wears baggy white pantaloons and a grey scarf. His whole body is exceptionally muscular. He has moderate length chestnut hair. He has several tiny topaz earrings on each ear.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He always tries to repair and not replace. It was this mentality that drove him into the Engraver business.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature hammer.

Motivation: A need for knowledge about a nearby landmark; and he desires power and/or immortality

Ideals: Opinionated, Persistence. Bonds: Immigrant, Rich, Adventurer. Occupation: Engraver

Voice: Whispers

Attributes [hide]

Drogo Shelby, Male Human Aristocrat 5
Medium (5'0") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 42 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 16 (+3)18 (+4) 9 (-1)11 (+0)
Skills Deception +3, Intimidation +3
Senses Passive Perception 9
Languages Common, Gnome, Undercommon, Giant, Orc
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


John Gracey, Male Human [Permalink]

Personal [hide]

Description: He usually wears his grey robe and has his hammer always slung over his shoulder, and he perpetually has his hammer ready. His red hair is knotted and matted. He wears round tiny glasses practically rammed into his face.

Personality: Aggressive, abrasive, and angry, John embodies much of what other species detest in the Humans. He is an amazing painter.

History: Born to a Map Maker, his father struggled to pay the bills. John was born on a far western plains where he grew up under the tutelage of his father, an expert Bellfounder. After a long history of fighting, John and his spouse have recently divorced.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Gifted. Flaws: Antagonistic. Bonds: Poor, Immigrant. Occupation: Bellfounder

Voice: Jittery and nervous

Attributes [hide]

John Gracey, Male Human Ranger 4
Medium (5'8") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 20 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 11 (+0)16 (+3) 18 (+4)16 (+3)
Skills Intimidation +5, Stealth +4
Senses Passive Perception 14
Languages Common, Giant, Goblin, Halfling
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 500 gp.


Social Check DCs


Guy Roscoe, Male Human [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. He has a moderate pudge and is not very fit. He has a long blonde beard with little hanging trinkets. He has gleaming, smiling gray eyes.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is frequently practicing swordplay.

History: He served in the navy to pay for his family's outstanding loans. His childhood dream was to be a Sculptor, but he was a colossal failure. He bought a falchion and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He wants to meet his childhood hero; and to reunite with his old friends

Ideals: Philantrophist. Bonds: Poor, Military, Job, Nature, Adventurer. Occupation: Jeweler

Voice: Jittery and nervous

Attributes [hide]

Guy Roscoe, Male Human Warlock 4
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 34 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 17 (+3)15 (+2) 16 (+3)10 (+0)
Skills History +4, Medicine +5
Senses Passive Perception 13
Languages Common, Auran, Draconic
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12322000

Possessions: 400 gp. Deep blue spinel (800 gp). 1 Minor magic item.


Social Check DCs

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