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NPC Generator

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Advanced [show]


Hubert Brady, Male Human [Permalink]

Personal [hide]

Description: 5'6" and muscular, this southern man is generally well dressed albeit a few years behind the times. His hair is always cut to a buzz. He has a tattooed face.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Hubert was born with his father's beautiful face. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Hubert took refuge in the large cave and found the beat up nunchaku and armor he uses now. He bought a nunchaku and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wants to work out more often; and revenge

Ideals: Athletic, Justice, Gifted. Bonds: Attractive, Nature. Occupation: Sculptor

Voice: Ums and uhs a lot

Attributes [hide]

Hubert Brady, Male Human Wizard 4
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 19 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 14 (+2)16 (+3) 17 (+3)11 (+0)
Skills Acrobatics +4, Performance +2
Senses Passive Perception 13
Languages Common, Abyssal, Sylvan, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134320000

Possessions: 400 gp.


Social Check DCs


Trym Dudley, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a white collared shirt and brown pants. He accessorizes with a red scarf around the waist and a strap diagonally across his shirt. His hair is cut close to his head. This green eyed westerner is not easily forgotten.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.

History: He is the product a well kept family trust fund and as such has never really known need. His father took him hunting and taught him how to get in the mind of other creatures. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: Money/treasure.

Flaws: Shy. Bonds: Attractive, Immigrant, Rich, Nature. Occupation: Shoemaker

Voice: Boston accent

Attributes [hide]

Trym Dudley, Male Human Fighter 4
Medium (5'9") Human, Chaotic Good (CR 4)
Armor Class 8
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)6 (-2) 12 (+1)12 (+1) 9 (-1)16 (+3)
Skills Insight +1, Investigation +3
Senses Passive Perception 9
Languages Common, Aquan
Attacks Melee +2 / 1d10+0, Ranged +0 / 1d10-2, Grapple +0

Possessions: 16000 sp.


Social Check DCs


Theobald Carlisle, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'5". He wears rags and sports a simple walking cane, and his gloved hand is found clutching a monstrous two handed axe. He has a very tight haircut. His gray eyes are passionate and lively.

Personality: He has a massive crush on the younger sibling of the Armorer who has hired him part-time. As long as the job gets done he does not care how it got done.

History: Born to a poor family in the city he treasured whatever gifts he got. In his youth he was a Body Guard, and wanted to be a champion fighter when he grew up. He was working during a period of war, and as one of the natives he lived in fear of joining the others in being slaughtered. He saw the brutality and swore off his fighting aspirations, taking his younger sister on his back after seeing his parents die, and fled the country. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Theobald fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Retire the richest man in the north; and wants his loneliness to end

Ideals: Professionalism, Fighting, Entrepeneur. Flaws: PTSD. Bonds: Poor, Has a crush. Occupation: Armorer

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Theobald Carlisle, Male Human Warrior 7
Medium (5'5") Human, Lawful Good (CR 7)
Armor Class 12
Hit Points 39 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 11 (+0)15 (+2) 13 (+1)10 (+0)
Skills Sleight of Hand +5, Survival +4
Senses Passive Perception 11
Languages Common, Elven, Aquan
Attacks Melee +2 / 2d8-1, Ranged +5 / 2d8+2, Grapple +2

Possessions: 12000 sp. Violet garnet (1200 gp). Sardonyx (70 gp). Golden yellow topaz (1200 gp). Banded agate (8 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Charles Gentry, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He sports a flattop hair cut. He has gleaming, smiling violet eyes.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Further he is a bit of a stoner and is frequently out of it.

History: Born in the east his family was never financially stable. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He's since become an addict/alcoholic.

Motivation: He has a rivalry with the Church that dominates his actions.

Flaws: Antagonistic, Addict. Bonds: Poor, Religious. Occupation: Priest

Voice: Scandinavian accent

Attributes [hide]

Charles Gentry, Male Human Barbarian 5
Medium (6'1") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 34 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 9 (-1)12 (+1) 13 (+1)9 (-1)
Skills Animal Handling +4, Investigation +4
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 800 gp.


Social Check DCs


Theodoric Harper, Male Human [Permalink]

Personal [hide]

Description: He dresses like a well dressed Ruler does. He carries with him a set of nunchakus on his belt, each one with a amber on the hilt. His feathered hat is riddled with cuts and holes. His eyes are a pleasant amber.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He invites people to come help in his community garden.

History: He got into the Ruler business at a young age. He helped his father out around the business and became quite the natural. He used his abilities to travel the world and help people.

Motivation: Wants to open a new tavern; and to be a painter again

Ideals: Fighting, Philantrophist. Flaws: Ugly, Shy. Bonds: Job. Occupation: Ruler

Voice: Shortens vowels

Attributes [hide]

Theodoric Harper, Male Human Warlock 9
Medium (6'3") Human, Chaotic Good (CR 9)
Armor Class 11
Hit Points 60 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 14 (+2)7 (-2) 9 (-1)9 (-1)
Skills Acrobatics +4, Performance +2
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 900 gp. Banded agate (11 gp). Violet garnet (1200 gp). Sard (80 gp). Deep green spinel (90 gp). Citrine (80 gp). White opal (1200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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