Lewis Royal, Male Human [Permalink]
Personal [hide]
Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He carries a battered halberd and tarnished bastard sword as well. He has wavy black hair. He has a tattooed face.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is used to getting what he wants. In part because he is a meticulous planner.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His mother had invested heavily in several trade routes and wanted him to inherit them. He now mingles about in high society.
Motivation: He has money and likes to spend it; and money/treasure
Ideals: Fighting, Joker, Professionalism. Bonds: Rich. Occupation: Spice Merchant
Voice: Mousy voice
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 22 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 7 (-2) | 15 (+2) | 9 (-1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +0 / 1d10-2, Grapple +3
Possessions: 200 gp. Chrysoberyl (110 gp). 1 Minor magic item.
Simon Clayton, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears loose pants and a collared shirt complete with sweater beneath his coat. He has moderate length brown hair. This violet eyed westerner is not easily forgotten.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He misses his home and complains about the freezing weather, even in summer.
History: He was born into a rich family. A few years later when the north was not economically sound they moved to his current location. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: To protect his home; and he's repulsed by the pc
Flaws: Antagonistic. Bonds: Immigrant, Rich, Enemies, Guardian. Occupation: Servant
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 9)
Armor Class 11
Hit Points 11 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 7 (-2) | 10 (+0) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 3d4+0, Ranged +4 / 3d4+1, Grapple +5
Possessions: 8000 sp. Ceremonial electrum dagger with a star ruby in the pommel (1700 gp). Embroidered silk and velvet mantle with numerous moonstones (1100 gp). A roughly beaten golden orb (160 gp).
Heward Hackney, Male Human [Permalink]
Personal [hide]
Description: An older man who wears a fine chain shirt which he covers with grey colored cloaks and clothing, he is not a threatening figure. He keeps his golden hair in a flapper bob. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He would rather hide behind his crafts than deal with other people.
History: A powerful necromancer made him what he is. He has had some formal dancing training, and achieved minor success. He has never given up on his dancing dream.
Motivation: Money/treasure.
Ideals: Artistic. Flaws: Antagonistic, Shy. Bonds: Attractive, Mentor. Occupation: Ploughman
Voice: German accent
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 8)
Armor Class 12
Hit Points 46 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 14 (+2) | 12 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Undercommon
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +3
Possessions: 400 gp. Deep green spinel (150 gp). White opal (1500 gp). Rhodochrosite (4 gp).
Gomory Staurheim, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears a well pressed and immaculate suit (or dress). His auburn hair is greying along the sides and has receded to reveal a widow's peak. He has amber eyes and a black hat with a violet feather.
Personality: Gomory speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He never wears the same outfit twice, unless he absolutely has to.
History: He was born blind and as such lacked many opportunities for work. A freak accident while working with his Laborer mother left him crippled. Due to his spouse's obsession with being a Laborer they were divorced and he won custody of their son. He worked as a Locksmith, and he later adopted a second son.
Motivation: Regain custody of his son.
Ideals: Impeccable, Artistic. Flaws: Disease. Bonds: Family. Occupation: Locksmith
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 8)
Armor Class 12
Hit Points 45 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 16 (+3) | 13 (+1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 | 5 |
Possessions: 130 pp.
Reynard Gladstone, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man wears a tan collared shirt and black pants. He accessorizes with a red scarf around the waist and a strap diagonally across his shirt. He keeps his white hair in a flapper bob. His eyes, though not visible through his cowl, are amber.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: The child of a Slave Trader, who enjoyed hunting, Reynard was taken on many hunting expeditions. Cursed with unlife at a very young age, Reynard has worked very hard to control his curse. He now travels the world, in search of power and loot.
Motivation: To share knowledge with the world; and he desires power and/or immortality
Ideals: Optimist, Logical. Flaws: Disease. Bonds: Adventurer, Nature. Occupation: Mayor
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 21 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 14 (+2) | 14 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Orc, Undercommon
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
Possessions: 6000 sp. 1 Banded mail. 1 Half-Plate. 1 Full Plate. 1 Half-Plate.
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