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Advanced [show]


Don Wellington, Male Human [Permalink]

Personal [hide]

Description: 6'2" and muscular, this southern man wears rags and sports a simple walking cane. His golden hair is knotted and matted. His blue eyes peer out from beneath his wide-brimmed green hat.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was an athlete and attended two major summer competitions. He never won. He moves from town to town, unable to find a place to settle.

Motivation: Wants to work out more often.

Ideals: Athletic. Flaws: Disease, Shy. Bonds: Poor, Slave, Immigrant. Occupation: Scribe

Voice: Whispers

Attributes [hide]

Don Wellington, Male Human Wizard 4
Medium (6'2") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 12 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)6 (-2) 13 (+1)14 (+2) 14 (+2)10 (+0)
Skills Medicine +4, Nature +4
Senses Passive Perception 12
Languages Common, Auran, Elven
Attacks Melee +5 / 1d10+3, Ranged +0 / 1d10-2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1243200

Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Adelard Stansfield, Male Human [Permalink]

Personal [hide]

Description: A 5'4" southern man, he wears a fine chain shirt which he covers with yellow colored cloaks and clothing. His hair is long and black with streaks of chestnut, and is pulled back with small yellow clips. His beard is chestnut, braided, and well cared for. His ears are large.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He also hits on women, regardless of circumstances.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has gone from town to town working and never settling down anywhere, but has fallen for a local Brewer. He hasn't told them the truth, but wants to settle down with them.

Motivation: To settle down with his crush; and he would like to get married and retire

Ideals: Gifted. Flaws: Ugly, Emotional, PTSD. Bonds: Has a crush. Occupation: Fortune-teller

Voice: Rolls R's

Attributes [hide]

Adelard Stansfield, Male Human Wizard 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 15 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)12 (+1) 14 (+2)7 (-2)
Skills Intimidation +0, Performance +0
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 400 gp.


Social Check DCs


Godfrey Payton, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears silk and lounges about seductively. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. He is very pretty but has cold, dead eyes.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.

History: Godfrey was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His family was turned out during the war. He and his family wandered south to less war torn lands. He moves from town to town, unable to find a place to settle.

Motivation: Find a way to reverse the transformation of his sister; and wants to work out more often

Flaws: Shy, PTSD. Bonds: Attractive, Immigrant, Poor. Occupation: Knight

Voice: Pronounces O like U

Attributes [hide]

Godfrey Payton, Male Human Druid 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 13 (+1)13 (+1) 12 (+1)15 (+2)
Skills Acrobatics +2, History +3
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 200 gp.


Social Check DCs


Everard Colby, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a custom-built plate barding that's adorned with pastel lining and desert motifs. His broad hat is riddled with cuts and holes. His eyes are likewise hazel.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Persistence. Flaws: Ugly, Antagonistic. Bonds: Mentor, Military. Occupation: Dilettante

Voice: Cold and demanding tone

Attributes [hide]

Everard Colby, Male Human Paladin 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 7 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 6 (-2)15 (+2) 7 (-2)13 (+1)
Skills Acrobatics +3, History +4
Senses Passive Perception 8
Languages Common, Draconic, Goblin
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 400 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Arnold Marston, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man is typically in his Miller uniform, and a wedding ring on his left hand. He sports a long blonde beard, and similarly colored long hair. His eyes are likewise green.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. The war was a terrible time for him, and Arnold does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Born in the west to a Miller, Arnold learned a great deal about his father's area of expertise. He worked as a nervous Miller and found it very stressful. He used his abilities to travel the world and help people.

Motivation: Sabotage a competitor; and he feels kind of lost in life

Ideals: Philantrophist. Flaws: Depressed. Bonds: Job, In love, Military. Occupation: Miller

Voice: Jittery and nervous

Attributes [hide]

Arnold Marston, Male Human Sorcerer 4
Medium (6'0") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 12 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 10 (+0)6 (-2) 10 (+0)12 (+1)
Skills Performance +3, Religion +0
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 1 Minor magic item.


Social Check DCs

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