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Advanced [show]


Heward Mitchell, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and is dressed in earthy colors with a violet and black handkerchief worn on his right side. He has moderate length black hair. His eyes are amber and he is always smoking a pipe.

Personality: He acts crazy and hedonistic. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Heward is combative with any and all who dare try his patience in the slightest.

History: He was born in the west, but his parents moved at a very young age to the east. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. Some 2 years later his spouse died after the birth of his son. Heartbroken, Heward never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.

Motivation: He wants revenge against illithids; and many illithids want him driven away

Ideals: Athletic, Justice. Flaws: Hedonist. Bonds: Immigrant, In love, Enemies. Occupation: Junk Dealer

Voice: Switch between two voices

Attributes [hide]

Heward Mitchell, Male Human Commoner 5
Medium (5'5") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 31 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 17 (+3)11 (+0) 12 (+1)13 (+1)
Skills Deception +4, Investigation +3
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3

Possessions: 5000 sp. Red spinel (160 gp). Alexandrite (1600 gp). 1 Minor magic item.


Social Check DCs


Gerald Cromwell, Male Human [Permalink]

Personal [hide]

Description: He wears a fancy violet suit. He carries a battered scimitar and tarnished ceremonial dagger as well. His black hair is well kept and his bushy mustache is tapered upwards at the ends. He has several tiny aquamarine earrings on each ear.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Gerald was raised in a hard working conservative environment. He found a children's book about a Human Commoner who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Balancing his hectic life and new Laborer responsibilities is difficult; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Sensitive. Bonds: Attractive, Rich, Adventurer, Job. Occupation: Laborer

Voice: Rhymes sentences (sorry)

Attributes [hide]

Gerald Cromwell, Male Human Commoner 6
Medium (5'5") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 24 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 13 (+1)13 (+1) 15 (+2)11 (+0)
Skills Performance +3
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1

Possessions: 5000 sp. Violet garnet (800 gp). Obsidian (10 gp). Sard (20 gp). Blue quartz (10 gp).


Social Check DCs


Odo Jacobs, Male Human [Permalink]

Personal [hide]

Description: He wears white painted combat armor at almost all times. He has a very tight haircut. He tend to wears goggles to shield his eyes.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He always tries to repair and not replace. It was this mentality that drove him into the Mortician business.

History: He was born in the south. Through the years after Odo was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Odo's mother didn't care for him much, and the feeling was mutual. He left for the south, certain he would find work there.

Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions

Ideals: Persistence. Flaws: Antagonistic. Bonds: Immigrant, Religious. Occupation: Mortician

Voice: Mumbles to self between sentences

Attributes [hide]

Odo Jacobs, Male Human Aristocrat 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 13 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 8 (-1)17 (+3) 10 (+0)13 (+1)
Skills Intimidation +3, Survival +2
Senses Passive Perception 10
Languages Common, Elven, Gnoll, Orc
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. Black pearl (300 gp). Onyx (40 gp). Golden yellow topaz (300 gp).


Social Check DCs


Shane Adley, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a tight fitting brown shirt and pants. With bright black hair and a scraggly beard. His brown eyes peer out from beneath his feathered brown hat.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is a font of random trivia from the lore and stories he has discovered

History: His father raised him in a mountain cabin. His mother was a mechanic, and taught him how to fix just about anything. He used his abilities to travel the world and help people.

Motivation: To share knowledge with the world.

Ideals: Athletic, Philantrophist, Logical, Persistence. Bonds: Nature. Occupation: Herbalist

Voice: Hollow voice

Attributes [hide]

Shane Adley, Male Human Sorcerer 4
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 16 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 15 (+2)13 (+1) 11 (+0)16 (+3)
Skills Insight +2, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116630

Possessions: Just what you see.


Social Check DCs


Frederick Cornish, Male Human [Permalink]

Personal [hide]

Description: He wears green leather gloves, a green jacket, and tight pants. He carries with him a set of shortbows, each one with a jet on the hilt. He only wears one on his belt and the other on his back. He has dyed his greying golden hair a little too much giving a sharp golden color. This amber eyed northerner is not easily forgotten.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He was an apprentice working in his father's forge. He now spends his time doing works of charity.

Motivation: A deep hatred of goblins; and further expansion of business

Ideals: Fighting, Gifted, Philantrophist. Bonds: Job, Enemies. Occupation: Spice Merchant

Voice: Puts emphasis on the wrong words

Attributes [hide]

Frederick Cornish, Male Human Druid 7
Medium (5'9") Human, Lawful Good (CR 7)
Armor Class 10
Hit Points 29 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 11 (+0)18 (+4) 9 (-1)11 (+0)
Skills Investigation +7, Stealth +3
Senses Passive Perception 9
Languages Common, Orc, Abyssal, Gnome, Auran
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: Just what you see.


Social Check DCs

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