Ernest Gladstone, Male Human [Permalink]
Personal [hide]
Description: 5'9" and lanky with angular features, he is an attractive figure. He wears loose pants and a collared shirt complete with sweater beneath his coat. He wears his golden hair up in a very large beehive style do. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has set out to sabotage the competition.
Motivation: He has a rivalry with the Church that dominates his actions; and he's repulsed by the pc
Flaws: Antagonistic. Bonds: Attractive, Job, Mentor, Religious. Occupation: Roofer
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 14
Hit Points 15 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 18 (+4) | 12 (+1) | 12 (+1) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +1 / 1d8-1, Ranged +6 / 1d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 200 gp.
Charles Thackeray, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear black clothing when he does not wear armor. His hair is long and silver with streaks of blonde, and is pulled back with small black clips. His beard is blonde, braided, and well cared for. He wears large thick round spectacles.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He struck the Shoemaker job and began his own company from there.
Motivation: To reunite with his absent mother; and he is unsatisfied with his job
Ideals: Passionate, Joker, Artistic. Bonds: Job, Family. Occupation: Shoemaker
Voice: Spanish accent
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 33 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 16 (+3) | 16 (+3) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Orc, Abyssal, Ignan
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 35000 sp.
Everard Bing, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and wears a simple burlap shirt and baggy pants. He conceals his ceremonial dagger with his veritable burlap sack of a shirt. His moppish black hair is in a traditional bowl cut. He has several tiny aquamarine earrings on each ear.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: A powerful brothel owner made him what he is. He has chosen to use the inheritance that was left to him frivolously. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is terrified, and will act out of fear.
Ideals: Optimist. Flaws: Ugly, Fearful. Bonds: Rich, Mentor. Occupation: Carpenter
Voice: Switch between two voices
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 10 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 11 (+0) | 7 (-2) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 300 gp.
Dean Bradly, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 5'1". He prefers to wear tan pants and tee shirts, and his gloved hand is found clutching a mace. He has a very tight haircut. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is fixated on the number 6. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He was raised by priests from a young age. Dean abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: His religion dominates his actions; and he has passion for adventuring and risk
Flaws: Insane. Bonds: Attractive, Adventurer, Religious, Mentor. Occupation: Blacksmith
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 8 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 10 (+0) | 7 (-2) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 300 gp.
Gunter Badger, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he dresses in collared shirts and wears a proper scarf over his head. He sports a flattop hair cut. He has violet eyes and a pastel hat with a grey feather.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: Born in the south his family was never financially stable. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: His relatives are trying to arrange a marriage; and to reunite with his absent mother
Ideals: Impeccable. Flaws: Antagonistic. Bonds: Poor, Family. Occupation: Soapmaker
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 34 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 10 (+0) | 16 (+3) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Giant, Undercommon, Goblin
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
Possessions: 400 gp. Deep green spinel (90 gp). Alexandrite (500 gp). Amethyst (90 gp). 1 Minor magic item.
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