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NPC Generator

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Advanced [show]


Cory Barton, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a violet vest and prefers brown and green shirts. His boots appear to have been at one point steel toed but are quite worn down. He has a very tight haircut. His fierce gray eyes like to dwell on things.

Personality: Aggressive, abrasive, and angry, Cory embodies much of what other species detest in the Humans. He has a minor phobia of water and hates getting wet.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He was taken as a slave by a traveling circus and forced to perform After a long history of fighting, Cory and his spouse have recently divorced.

Motivation: He is currently in port desperately looking for someone to get him out; and he is wracked by social anxiety

Ideals: Gifted. Flaws: Ugly, Antagonistic, Fearful. Bonds: Slave. Occupation: Architect

Voice: German accent

Attributes [hide]

Cory Barton, Male Human Wizard 9
Medium (5'11") Human, Neutral Good (CR 9)
Armor Class 13
Hit Points 54 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 16 (+3)15 (+2) 10 (+0)11 (+0)
Skills Arcana +5, Nature +5
Senses Passive Perception 10
Languages Common, Sylvan, Halfling
Attacks Melee +4 / 3d4+1, Ranged +6 / 3d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13444321

Possessions: 1400 gp. Solid gold idol (800 gp). Jeweled electrum ring (3000 gp). Fire opal pendant on a fine gold chain (1100 gp).


Social Check DCs


Anselm Ashley, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 6'0" and is wearing a tight blue one piece outfit complete with pants, hood, and a cape. His hair is always cut to a buzz. His face is covered beneath a completely black helmet.

Personality: He loves telling others what to do and how they should feel about things. He would rather hide behind his crafts than deal with other people.

History: He comes from a rich eastern family. He has chosen to use the inheritance that was left to him frivolously. He now mingles about in high society.

Motivation: Money/treasure; and he is greedy

Ideals: Opinionated, Artistic. Flaws: Shy. Bonds: Rich. Occupation: Marshal

Voice: Cold and demanding tone

Attributes [hide]

Anselm Ashley, Male Human Barbarian 4
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 36 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 13 (+1)8 (-1) 12 (+1)6 (-2)
Skills Animal Handling +3, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 38000 sp.


Social Check DCs


Reynard Atterton, Male Human [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. His long black hair is drawn into a two foot long braid. His hazel eyes are slightly larger than normal.

Personality: He is extraordinarily eccentric. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born blind and as such lacked many opportunities for work. His childhood dream was to be a Scribe, but he was a colossal failure. He tends to his Marshal job now, and dutifully fulfills any obligations he has.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and expand his business

Ideals: Joker. Flaws: Insane, Disease, Greedy. Bonds: Job. Occupation: Marshal

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Reynard Atterton, Male Human Rogue 8
Medium (5'8") Human, Chaotic Good (CR 8)
Armor Class 12
Hit Points 31 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 12 (+1)16 (+3) 12 (+1)14 (+2)
Skills Animal Handling +4, Athletics +3
Senses Passive Perception 11
Languages Common, Terran, Halfling, Auran
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +3

Possessions: 1000 gp. Zircon (50 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Charles Weld, Male Human [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He carries with him a set of longbows on his belt, each one with a ruby on the hilt. His auburn hair is kept up in a ponytail inside a top hat. His ears are large.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He got into the Sailor business at a young age. He found a children's book about a Human Monk who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Since then, he has sought to make the best of life.

Motivation: Meet up once more with his childhood friend.

Ideals: Fighting, Optimist. Flaws: Ugly. Bonds: Adventurer, Job. Occupation: Sailor

Voice: Speaks with lips pursed

Attributes [hide]

Charles Weld, Male Human Monk 6
Medium (6'6") Human, Neutral Good (CR 6)
Armor Class 9
Hit Points 24 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 6 (-2)10 (+0) 8 (-1)13 (+1)
Skills Acrobatics +2, Survival +2
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +2 / 2d6-1, Grapple +2

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Rolf Walcott, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears red trousers with brown and white striped suspenders. He wears various colorful collared shirts. His hair is long and black with streaks of red, and is pulled back with small red clips. His beard is red, braided, and well cared for. He wears crescent spectacles with a black brim.

Personality: He is happy with his job as a Bellfounder. He turns his eye from what people do, preferring to live and let live. He has a small toy that he constantly fidgets with.

History: Gifted from a young age, Rolf studied abroad. A freak accident while working with his Locksmith mother left him crippled. He got away from his former life and has fallen to alcoholism.

Motivation: To be a Locksmith again.

Ideals: Athletic, Gifted. Flaws: Addict, Disease. Bonds: Job. Occupation: Bellfounder

Voice: Ums and uhs a lot

Attributes [hide]

Rolf Walcott, Male Human Barbarian 6
Medium (6'2") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 53 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 15 (+2)14 (+2) 11 (+0)9 (-1)
Skills Intimidation +2, Stealth +5
Senses Passive Perception 10
Languages Common, Halfling, Gnoll
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3

Possessions: 1000 sp. Azurite (10 gp). Onyx (40 gp). Rhodochrosite (10 gp).


Social Check DCs

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