John Leighton, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he is dressed in an above average manner. His black hair is lengthy. He wears round tiny glasses practically rammed into his face.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is able to make almost anything out of random pieces of junk.
History: His parents moved while he was still in utero so he is the first generation to be born here. After coming to the age of reason, John took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Due to his spouse's obsession with being a Carter they were divorced and he won custody of their son. He worked as a Crown-heir, and he later adopted a second son.
Motivation: To reunite with his absent father; and find a way to reverse the transformation of his sister
Ideals: Disciplined, Gifted. Bonds: Attractive, Immigrant, Family. Occupation: Crown-heir
Voice: High pitched and raspy
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 14 (+2) | 8 (-1) | 4 (-3) | 14 (+2) |
Senses Passive Perception 7
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 100 gp.
Randal Lincoln, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears a weathered and beat up set of banded mail beneath an oversized violet coat. His hair is white, silky, and of moderate length. He tend to wears goggles to shield his eyes.
Personality: He is extraordinarily eccentric. He is a logical person and will generally grow upset if things defy logic and science.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He went to a religious school and was inspired by the priests there in charitable deeds. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions
Ideals: Logical. Flaws: Insane. Bonds: Attractive, Religious. Occupation: Cartwright
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 6)
Armor Class 13
Hit Points 6 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 7 (-2) | 13 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 3 | 3 | 2 |
Possessions: 10000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Trey Bentley, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He likes to wear black tank tops with blue pants. His red hair is thinning but still full. He has gleaming, smiling brown eyes.
Personality: He likes to make people angry or surprised. He is skeptical of what others tell him and is slow to trust.
History: He was born several months after his mother was called into army service. He went to a religious school and was inspired by the priests there in charitable deeds. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Wants to work out more often; and he has a rivalry with the church that dominates his actions
Ideals: Athletic. Flaws: Antagonistic, Shy. Bonds: Military, Religious. Occupation: Gardener
Voice: Low and grunting
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 40 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 13 (+1) | 14 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Orc, Aquan
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 8000 sp. Star ruby (1100 gp). Fiery yellow corundum (1100 gp).
Aldous Hale, Male Human [Permalink]
Personal [hide]
Description: This man wears a fine chain shirt which he covers with brown colored cloaks and clothing. He is muscular with a powerful set of arms. His head has been shaved. His gray eyes lackadaisically let the world flow into them.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: Aldous was born the youngest of three triplets. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Body Guard work with an outfit from a few towns over. Body Guard work suited him well, and with each successful project, he earned more gold and more respect from his peers. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: Expand his business; and find a way to reverse the transformation of his brother
Ideals: Logical. Flaws: Ugly. Bonds: Family, Rich, Job. Occupation: Body Guard
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 7)
Armor Class 12
Hit Points 38 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 9 (-1) | 16 (+3) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Auran, Sylvan, Goblin
Attacks Melee +2 / 2d8-1, Ranged +5 / 2d8+2, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 0 | 0 | 0 |
Possessions: 200 gp. Onyx (50 gp). Black opal (1000 gp). Black pearl (1400 gp).
Henry Lancaster, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears a blue shirt with thin brown vertical stripes and grey pants. He wears his golden hair up in a very large beehive style do. His violet eyes dart from person to person to random spaces in the air.
Personality: He has a massive crush on the younger sibling of the Fortune-teller who has hired him part-time. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Henry was born in the north. At a young age he loved to build and create. A gifted student he started as a Map Maker, but he got bored and became a Fortune-teller. He has gone from town to town working and never settling down anywhere, but has fallen for a local Map Maker. He hasn't told them the truth, but wants to settle down with them.
Motivation: He'd like to take his coworkers down a peg; and he's attracted to the pc
Ideals: Athletic, Extrovert, Persistence. Bonds: Has a crush, Job. Occupation: Fortune-teller
Voice: Farmer accent
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 16 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 12 (+1) | 8 (-1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 100 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
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